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CSLA3 Phase1

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Phase 1 released !

Your patience has paid off soldier !

The first part of the Mod is released, and so you can fight together with our comrades across the Sahrani. Have fun in the number of single player, Evo or Warfare missions ...

Version 1.00

- first public release

Version 1.01

- fixed FSMs

- tweaked UK-59 tripod scripts

- temporarily removed cannon animation on BMP-2

- tweaked scripts for generating numbers on vehicles

- added 4th digit on numbering of air vehicles

- tweaked "CSLA: US '80s" groups containing M1A1

- removed M1A1 model, default BI model used instead

- added bandage "Bandage vz.80" (CSLA_Ob80) and possibility of self-healing (+20%)

- updated zoom on Meopta optics

- updated CSLA Warfare 1.1 Ares (does not require update of csla_warfare.pbo)

Version 1.02 (May. 27 2009)

- updated models and textures of soldiers from version 1.01

- added paratroopers and scouts

- added static AGS-17 on tripod

- added feature - possibility to build nests with AGS-17

- added Sa-58 with bipod and optics

- added Sa-61 with silencer

- added feature – Sapper can build static defense positions (sandbag walls)

- added feature – AI can be mounted to positions behind new sandbag walls

- added feature – soldiers can build trench

- added feature – possibility to deploy static M2, TOW, Mk19 from US vehicles

- added feature – smoke grenade launchers on armored vehicles

- added feature – added ATGM 9M112 Kobra to T-72M

- added feature – reworked changing of weapons on tanks

- updated MP missions Warfare, Evolution and Domination

- many updates and tweaks in CFG, scripts, models and textures

- added 2 new SP missions

- many other updates and tweaks

Version 1.03 (August. 10 2009)

- added 3 versions of MiG-29A "Fulcrum"

- added 3 versions of Mi-24 "Hind" (1x D, 2x V, random jaws displayed)

- added small rowboat

- added new objects (fake MHQ, Medical heliport) - not only for WF

- improved stability on dedicated server

- many tweaks in CFG and scripts

- AI units are more sensitive now

- added 2 new SP missions (Riders On The Storm, Clear Sky)

- updated MP missions Domination and Warfare to v1.1 Cerberus

Singleplayer missions:

Convoy

In The Army Now

Operation Marjoram

Operation Carmen

Everon

Road To Pita

Clean Sweep (Queen's Gambit datadisk required.)

Hips (Queen's Gambit datadisk required.)

First Blood (Queen's Gambit datadisk required.)

Steal The Tractor (Queen's Gambit datadisk required.)

Travel Agency

Kill The Beasts

Riders On The Storm

Clear Sky

Multiplayer missions:

CSLA Evolution

- South Sahrani map

- CSLA vs. US Army

- possibility to build MG nests with UK-59 (see Features)

CSLA Domination

- base on 3.70 version by Xeno

- added new weapons and features from CSLA 1.02

- added possibility to recruit AI

- added new addons

- updated layout of base

CSLA Warfare for 16 players

CSLA Warfare for 32 players

CSLA Warfare for 48 players

- more than 870 fighting units in one huge war for South Sahrani

- CSLA vs. US Army

- AI uses helicopters

- RACS land and air patrols

- RACS convoys (RACS protiútoky)

- added new RACS static defenses on strategic positions on the island

- used new CSLA WF objects

- possibility to build nests with UK-59 or AGS-17 (see Features)

- increased HQ endurance

- added new variants of CSLA choppers Mi-24 Hind

- available CSLA MiG-29 in two variants (on airbase)

- AI commander has more Supply points and Funds when player launch game mode "human vs. AI"

- added new objects

- all playable units on CSLA side were changed to Paratroopers

- few minor tweaks and improvements

Everon

- cooperative version of SP mission

- attack on village of Everon for 1-8 players

Paratroopers

- cooperative mission

Features

All features are MP-compatible.

New units, vehicles, weapons and objects made according to real-life documents

New MP and SP missions

Armament, equipment and parameters of CSLa units are as close to real-life specs as possible

New fully animated weapons

RPG-75 dispsable AT launcher is capable of firing only single round.

New intro animations for all official maps

Improved AI behaviour in formations

Improved behaviour of wheeled combat vehicles

Every CSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine.

Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8).

Portable UK-59 machinegun tripod

Script for AI to build/dismantle *MG tripod on a waypoint

Many new additional features on CSLA units, weapons and vehicles:

- numbering of combat vehicles (turn off by *CSLA_noRandomNumbers=true;" in mission init)

- random animation on vehicle destruction

- AI uses vehicle-mounted weapons efficiently, including use of fire bursts

- AI uses pistols as auxiliary weapon

- Bandage Vz.80: when soldier is more than 20% injured, he can administer bandage as a first aid. It will restore up to +20% health. Soldier cannot heal himself over 90% of health.

- Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8).

- Sa-61 can be fitted with silencer, provided player has silencer magazine (CSLA_Sa61t)

- Possibility to shot smoke grenades from vehicles eqipped with smoke grenade launchers by gunner or commander of vehicle. AI uses this feature if vehicle is damaged and can't move.

- Possibility to deploy static M2, TOW, Mk19 from US vehicles

...and many more

detailed info about features...etc:

ReadMe ENG

ReadMe CZ/SK

List of all classes:

link to classes

Development team

Core team:

MAA

Faly

EMSI

Yano.t11

TheSun

Pochyst

Martinius

Hurby

Contributors:

Sarge

Vojtoo

Jirkus

Bobby

Mato

Luki

Special thanks:

BI - especially: Edge, bxbx, Str, Jennik, Gugla, Armored Sheep

Raedor

W0lle (CWR Mod)

Tomáš Hanich and CSLA Military History Club in Piešťany (http://www.kvh-csla.sk)

Pavel Vladyka a Tomáš Daněk and KVH CSLA Kolin - Pardubice (http://www.csla.cz)

Mig-29 - Original FX scripts by Lethal, modified

Mi-24 D/V - EricM/Rock (RKSL studios)

Miro Hornik (R-129 photos)

Parvus

Adamicz

Foxhound (www.armaholic.com)

OFP/ARMA community

.. we hope we don't forgot to someone...

Special thanks belong to our wives and girlfriends, children, families and friends who kept supporting us durings the months we spent working in the project. We sincerelly hope they will keep supporting us in the future wink_o.gif

DOWNLOAD PAGE version 1.02 full setup (322 MB)

D O W N L O A D

--------------------------------------------------------

Copyright ©2009. CSLA Development Team and respective authors.

CSLA Studio (www.csla-studio.info)

... and some pics:

csla_v102_290509_01.jpg

csla_v102_290509_02.jpg

csla_v102_290509_04.jpg

csla_v102_290509_06.jpg

Edited by Maa

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Bravo fellas. Thanks for all the time and effort. I like what I see thus far, admittedly I've only checked it out for a few minutes though. So far another stellar work of art by CSLA.

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Wow !

The only thing I see that needs to be addressed is the AI will not engage enemy tanks or vehicles using the AT Nest, US or CSLA.

Other than that it is outstanding work !  

notworthy.gif

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the setunitpos command doesnt work with csla3 installed...

Confirmed.

Total failure from the betatesters I would say... whistle.gif

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Congrats on the release guys! Thanks for all the work.

I have one thing for you. The 80s UH-60s should be armed with M60s, not the M134s. The current regular Army UH-60s shouldn't be armed with the M134s either. The regular Army currently uses the M240Hs. The only unit in the Army armed with miniguns is the 160th Special Operations Aviation Regiment. The same goes for the FFAR version of the UH-60. The regular Army has nothing like that. Again, only the 160th has Blackhawks armed like that and they definately don't mount them next to external fuel tanks, lol.

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the setunitpos command doesnt work with csla3 installed...

Probably because of some AI scripts using that command.

Might be fixable by using setUnitPosWeak instead, if that doesn't have its own trouble.

Anyway the mod sounds great, downloading smile_o.gif

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