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MSpencer

Warfare V1 ADV AI 32 Players

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BTW is there difference in AI logic between telling AI to capture towns and move to destination? (despite capture towns picks up closest Hostile loc)?

Not sure tbh?

Other than you could send everyone to the same place.

Where as 'capture towns' could split them up to attack seperate towns!

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this warfare sounds great - does it integrate revive scripts?

Now thats an idea i never thought of trying that! smile_o.gif

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Ok, my link should work now, I redid the mission now so that it works without any major glaring errors. Players are restricted to altitudes below 1000m. There are new units for east and west in upgrades. The ai works better and the game has been adjusted for quicker gameplay. All other features are present though this is a reworked version since the last. Note AA heli's.

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(Just redownloaded HOTFIX)

After 20 Min I Have "scalar" instead my money amount!

It Let me buy HELI etc.

Also IT would be nice to see balance for each team and each team Group members(as in WACO).

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This map is really GREAT! Thank you! Just one thing that is on my wish list: able to respawn on camps.

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I am not sure if this was adressed already.

Respawning the supply trucks didnt work for me, they got taken of the map but never respawned.

Does the ai comm use upgrades en stuff ?

Thanks for the mission, it is very good wink_o.gif

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You don;t need to merge VFAI into WF you just need to use this addon.

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*Warfarev11 RBTI WACO WARFARE ADV*

Filefront - Warfare32V11-RBTADV.Sara.pbo

HOTFixed for clientid issue and scalar money.

This Filefront link did not work for me, can anyone pls upload to sendspace?

thx mate

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I was wondering could you all release a Basic version of the Warfare ADV mission to be ported across other islands? You're AI is perfect, they are very active!

EDIT:

Nevermind you should leave as it is :P

Edited by Computica

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