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kronzky

The 5-Minute Mission Maker

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hi mate

is this mp co op friendly ?

I won't speak for Kronzky but from my own experiences with UPS I have had no problems with it...it runs very smooth.

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hi mate

is this mp co op friendly ?

It most certainly is. I have used this script for more than 15 Coop missions now, with almost no performance hit and great patrol paterns for coop.

Edit: Just to clarify - works on dedi mp server smile_o.gif

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Thanks for that great mission added value Kronznky.

By the way, because of an unknown reason, I've been unable to use the "RANDOMUP" parameter successfully, none of the unit ending on a roof.

Tried on several maps, both BI's and 3rd party's, and over buildings which have stairs or ladders.

Would anyone had a similar experience and found a solution?

Cheers

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I still have syntax errors when trying to use the clone option.

nul=[this,"patrol1",randomdn,min:2/max:8,track] execVM "scripts\ups.sqf"

What am I doing wrong here?

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nul=[this,"patrol1",randomdn,min:2/max:8,track] execVM "scripts\ups.sqf"

What am I doing wrong here?

IIRC it should be like

nul=[this,"Alpha","RANDOM","MIN:",2,"MAX:",8,"TRACK"] execVM "scripts\ups.sqf"

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hi. is there a way to activate this script a while after the unit has been created. for example, i want units to board a helicopter, fly to a location, dismount and then begin this script.

also does this script allow AI groups to work together? or do they all do their own thing?

edit - forgot to congratulate on this script. it is fantastic and certainly on of the staples for my arma/arma2 editing. cheers!

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Mc Speedfreak;1337090']uhm.. isnt it possible to start the script via the waypoint init? that should do what you want...

cheers. i looked at the readme and did not see it but i'll look again now.

read the readmeagain and did not spot it. do you mean putting... groupname = [this' date="Alpha"] execVM "ups.sqf" in the waypoint init section?

Edited by twisted

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