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Released!  Both Vanilla and CUP versions are published to Steam, and my onedrive link here:    https://onedrive.live.com/?id=5B54FC51A7917265!156668&cid=5B54FC51A7917265

CUP version is available separately!

 

I've been playing with the different artillery selections so their max ranges should be accurately simulated.  Up to 300km range on the SCUD so it should work on even the big-huge maps out there.

 

Arty Fire Mission

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Improved SCUD functions! 

Initiates player-requested SCUD fire mission for friendly pook_SCUD launchers. Can be scripted for mission-driven "RED DAWN" or "SEARCH AND DESTROY" SCUD fire missions (e.g. "Stop General Guba before he launches the SCUD" type missions).  This function is available for SCUD, and Iskander (9K720) functions are in the works.

 

To use the SCUD launch function:

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To use the SRBM Function:

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Players can ready, load and fire the missiles, enabling the choice of HE, cluster, and 5kt nuke warheads on a player-controlled vehicle.

 

Multiple texture sets for the vehicles.  Trying to cover all the different camo variations - forest, desert, jungle, drab green for most of the vehicles.  I've redone some of the previous textures from the A2 models that weren't looking too good in A3.

 

Credit where it's due: 

- Citizenship models:  2S19, 2S3, 9K720 (default textures)

- BIS:  SCUD model, T72 chassis

- MAZ chassis units all based on SA8Gecko's original A1 model. 

- Me:  All the other models; custom textures, and logic for all vehicles.

 - - Also, new wheel 3D model w/ actual modeled tread.

 

Systems so far -

  • 2S19 'Msta' Self-Propelled Howitzer

pook_Arty8.jpg

 

  • 2S1 Self-Propelled 122mm Howitzer (on the right)
  • 2S3 Self-Propelled 152mm Howitzer (on the left)

pook_Arty7.jpg

 

  • 2S5 Self-Propelled 152mm Howitzer

(no pic yet)

 

  • TOS-1A Mobile Rocket Artillery

pook_Arty2.jpg

 

  • A-222 'Bereg' Coastal Artillery

pook_Arty6.jpg

 

  • 4K51 'Rubezh' Coastal Missile Artillery

pook_Arty1.jpg

 

  • 3K60 'Bal' Coastal Missile Artillery

pook_Arty3.jpg

 

  • 9K58 (Smerch) Rocket Launcher

pook_Arty4.jpg

 

  • 9K72 SCUD SSBM Launcher (selectable HE, cluster, and 5kt nuke warheads)

pook_Arty5.png

 

  • 9K720 'STONE' SSBM Launcher

pook_Arty9.jpg

 

 

CHANGE NOTES

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IDK what we did to deserve you, but all I can say right now is hell yes!

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Another little teaser... this time of the 9K720...

 

pook_Arty9.jpg

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  On 12/23/2017 at 5:11 PM, hcpookie said:

Another little teaser... this time of the 9K720...

 

pook_Arty9.jpg

 

I will start the paperwork to make you a god. :icon_biggrin:

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Well let's not get carried away...

a4f53b83e5dd628c79035e21d2c1256b.jpg

 

 

Credit where it's due: 

- Citizenship models:  2S19, 2S3, 9K720 (default textures)

- BIS:  SCUD model, T72 chassis

- MAZ chassis units all based on SA8Gecko's original A1 model. 

- Me:  All the other models; custom textures, and logic for all vehicles. 

 - - Also, new wheel 3D model w/ actual modeled tread.

 

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I can't wait to go scud hunting on the PMC maps. Thank you Pook and merry Xmas.

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No one ever said it would be a Christmas release.  I said "coming soon" which is as specific as I can be at present and that is in Geological terms of "soon"  :)

 

If it is ready by Valentine's day I'll be surprised.

 

I would really like to make some static arty to complement the SP arty versions but I don't think I will go down that road.

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  On 12/24/2017 at 4:17 PM, hcpookie said:

No one ever said it would be a Christmas release.  I said "coming soon" which is as specific as I can be at present and that is in Geological terms of "soon"  :)

 

If it is ready by Valentine's day I'll be surprised.

 

I would really like to make some static arty to complement the SP arty versions but I don't think I will go down that road.

 

I didn't mean I was expecting it by then hahaha! Just the post, is all.

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Progress!  All conventional and rocket artillery is calibrated to their published distances.  I can't confirm the 9K72 (SCUD-300km) or 9K720 (Iskander-500km) max ranges because there is no map big enough to make the test - not even PMC's maps on which I've been testing!  Doubt anyone will complain about that :)  No idea how AI will work with the "artilleryFire" command at 100km ranges however the config should allow them to function regardless.  We'll see I guess.

 

I haven't explored dispersion although I wish to provide the SCUD with a wider CEP since it should have around 3,000m CEP (!!!) vs. the 9K720 Iskander which is in the double-digits.  Might be nice to have a "realistic" SCUD for those long range barrages which would mean you could never be sure it will really hit the target.  I need to look into that some.  As for the rest of the arty, they are considerably more accurate so they can probably remain as-is or perhaps altered only slightly.

 

3D models are mostly done and need very little except for some turret memory point config changes for the gunner views. 

 

Texture sets are about halfway done and progressing nicely.  I've replaced the older texture sets that weren't really working that well with some better configured and color-matched textures.  Overall things are looking better.  Vanilla and CUP configs are planned.

 

I am thinking about adding a reload truck so the ammo is available for reloads.  Otherwise it will be tricky trying to rearm in the middle of a mission! 

 

Test results for different artilleryCharge values for posterity...

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Along with that Reload truck, can you make some Ammo crate configs for reloading from crates?   For bunker settings with ammo crates piled up next to the weapons/SPGs?

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Like a "reload ammo crate"?  I imagine I could do that... good idea!

 

I'm going to look at the gunner memory points on some of the vehicles and try to fix some broken animations - barrel recoil animation going the wrong way, things like that. 

 

I have a few vehicles that does damage to itself when you shoot the weapon.  I think the weapon mem points are too close to the 3D model but I can't be certain on that yet.

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Hi hcpookie. Do your arty units use unique values for their mags and ammo, or do they inherit straight from BIS values? I'd like to accommodate your artillery when I re-release my artillery addon. Not sure if the rocket stuff is doable, but the tube stuff should be easy enough.

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New desert tan and showing off the hinged fenders on a slope...

TOS1des.jpg

 

 

  On 1/21/2018 at 3:14 PM, Drongo69 said:

Hi hcpookie. Do your arty units use unique values for their mags and ammo, or do they inherit straight from BIS values? I'd like to accommodate your artillery when I re-release my artillery addon. Not sure if the rocket stuff is doable, but the tube stuff should be easy enough.

Well of course they have unique values as the default BIS values won't accommodate the distances... not sure exactly what you're asking

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Good news!  The remote SCUD launch script is working now.  Via action or script, you can order a SCUD fire mission.  And the SCUD can reach out between 1km and 300km making SCUD hunts possible.  And General Guba will be a threat once again!  :D  I'll have to make a video.  I still have to ensure all factions have good paint jobs before they can roll out.  Some minor physx problems on some of the vehicle but nothing serious.  Also, fuck physx! lol

 

Also... hinged fenders on the 2S19 along w/ the muzzle brake's anti-corrosion paint.  Oh and also articulated barrel brace in travel mode.

 

2_S19.jpg

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The menagerie so far.  I have about another afternoon's worth of tweaks to make before they are ready to play.  Yes they are that close to release.

 

Yes there are a few additional goodies in there.

 

arty_showcase_Beta.jpg

 

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  On 2/24/2018 at 9:53 PM, hcpookie said:

ADMINS: Can this be moved to the COMPLETE forum?

 

Done :f:

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don't take this the wrong way, but I could kiss you right now.

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