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19D3D7653680E8A768F4FCC691A29678BCDBD73B

 

What's the problem here? how to fix it? thanks for helping.

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class CfgPatches
{
    class IDF_Vests
    {
        units[]={};
        weapons[]=
        {
            "IDF_Vest"
        };
        requiredVersion=0.1;
        requiredAddons[]={};
        Author[]=
        {
            "Excess"
        };
    };
};
class cfgWeapons
{
    class ItemCore;
    class InventoryItem_Base_F;
    class HeadgearItem;
    class Uniform_Base;
    class UniformItem;
    class Vest_Camo_Base;
    class VestItem;
    class IDF_Vest: Vest_Camo_Base
    {
        scope=2;
        displayName="IDF Vest";
        picture="\IDF_Vest\data\icon.paa";
        model="\IDF_Vest\idf_vest.p3d";
        hiddenSelections[]=
        {
            "camo"
        };
        hiddenSelectionsTextures[]=
        {
            "\IDF_Vest\data\idf_vest_co.paa"
        };
        class ItemInfo: VestItem
        {
            uniformModel="\IDF_Vest\idf_vest.p3d";
            containerClass="Supply100";
            mass=50;
            armor="20";
            passThrough=0.5;
            hiddenSelections[]=
            {
                "camo"
            };
        };
    };
};
class cfgMods
{
    author="76561198017395715";
    timepacked="1436200380";
};
 

 

This is the config of the vest.

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That bug essentially killed my mission using Excess3 s IDF mod, on which I worked for better part of the month. This is not a problem with the config.cpp but rather Bohemia changed something with skeleton p3d bones structure in patch 1.78 God only knows for what reason - no one knows because there is no documentation nothing in changelog no nothing. It affected a lot of mods not only IDF. 

 

If someone has any idea please help. I give up.

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