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Enhanced Video Settings

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EVS expands the normal graphics settings with higher/lower options.

This is an experimental mini-mod. Some settings may not work or may cause issues.


Originally made for getting the best possible quality out of screenshots, and for that this is still probably most usable.

Usage: open the video settings and try the new levels for the old options.

Features:

  • View distance goes up to 40,000m
       - this was already possible through scripting. The normal limit in the options was 20km.
  • shadow distance 5,000m
       - above ~500m will cause some glitching and a heavy hit on performance.
  • Terrain detail Ultra+
      - grass clutter renders further and distant terrain is slightly more detailed.
      - Setting overrides the vanilla limit on very high terrain view distances.
      - may kill your fps.
  • more and a bit bigger particles
      - not fully verified. The vanilla ultra setting is already near maximum apparently. Needs more testing.
  • higher resolution shadows
      - very noticeable effect in more distant shadows
  • lower/higher textures and object detail
       - not very noticeable effect, except in the low end.
  • better clouds
       - slightly more volume in some situations
  • more dynamic lights
       - the vanilla limit is 16 lights, EVS uses the maximum hard-coded limit of 32. (I don't understand why it's set so low on normal ultra.)
  • More depth of field and sharpening
       - beyond reasonable levels.
  • 2 new Post processing presets
      - just for my personal preference for Altis & Tanoa.

 

Download:
Steam Workshop

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Copyright 2017-2018 Greenfist.
This item is not authorized for posting on Steam, except under the author's Steam account named 'Sams'.

This item is not authorized for posting on any other public site without the author's permission.
______________


Known issues:

 

Changelog:
Initial release Dec 6th 2017

Latest update Dec 16th 2017

      Forced Ultra+ terrain activates also when opening the editor.
      Shadows even a little more ultra.
      Some disappearing particles fixed by replacing the vanilla highest setting with Ultra+.
      Added a EVS Ultra preset for a single-click FPS destruction.
      Removed non-functional settings for HDR and anisotropic filtering.
      Clouds even more heavenly. (Possibly)
      Added Super Low terrain detail.
      Signed for multiplayer.

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Screenshots:
 

Spoiler

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nice one :icon14:

 

had the same/similar idea a while back but didnt test it ingame yet

i guess its done mainly via CfgVideoOptions - ref: https://pastebin.ubuntu.com/26172955/

i had added also another LQ setting for testing. did you try this yet too by chance?

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Yeah, it's mainly changing the CfgVideoOptions. Only "active" feature is the forced ultra terrain which uses the setTerrainGrid command to bypass the engine controlled limit.

EVS has very LQ settings for only texture and objects, the others would feel a bit redundant to put between disabled and the regular low, in my opinion.

 

I see your config has terrainGrid = 100 - I think I tested it years ago and concluded 50 is the hard-coded limit. Nearly flat ground with all the trees floating would look funny though. :)

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First of all, I was very wrong above - terrain grid actually goes up to god knows how high.

 

Secondly, an update.

  • Forced Ultra+ terrain activates also when opening the editor.
  • Shadows even a little more ultra.
  • Some disappearing particles fixed by replacing the vanilla highest setting with Ultra+.
  • Added a EVS Ultra preset for a single-click FPS destruction.
  • Removed non-functional settings for HDR and anisotropic filtering.
  • Clouds even more heavenly. (Possibly)
  • Added Super Low terrain detail.
  • Signed for multiplayer.

 

The particles thing is pretty weird, or I'm doing something wrong; the parameters for the detail levels don't seem to do much at all. They're even mostly the same in all vanilla presets. And when I added a new option class, some particles like bullets impacts on objects and water disappeared. So ended up overwriting the regular High with Ultra+.

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