phronk 895 Posted December 10, 2017 I started playing with the moveTo, moveToCompleted, and moveToFailed commands and am confused as to what determines the moveTo command has failed. I spawned a waitUntil which checked for both completed/failed and it only fired when the guy completed his moveTo. Killing him did not trigger a failure. I didn't extensively test it with difficult to reach locations, but what exactly can make the moveTo return as failed? 1 Share this post Link to post Share on other sites
gc8 970 Posted December 10, 2017 moveTo probably fails when the pathfinding fails. Share this post Link to post Share on other sites
HazJ 1288 Posted December 11, 2017 On 12/10/2017 at 4:06 AM, phronk said: I started playing with the moveTo, moveToCompleted, and moveToFailed commands and am confused as to what determines the moveTo command has failed. I spawned a waitUntil which checked for both completed/failed and it only fired when the guy completed his moveTo. Killing him did not trigger a failure. I didn't extensively test it with difficult to reach locations, but what exactly can make the moveTo return as failed? A bridge. LOL No idea but I am guessing either what @gc8 said or, if you have multiple moveTo commands in FSM? Just guessing here though. The only thing I could find was this note here: https://community.bistudio.com/wiki/doFSM See @rübe's comment at bottom. 1 Share this post Link to post Share on other sites