AAB_EAGLE 0 Posted December 2, 2017 so i ran up into some errors when i decided to re texture some helmets and make them a mod.Here is the config class CfgPatches { class custom_helmets { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class helmet1 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Green-Yellow Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet1.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.9; hiddenSelections[] = {"camo"}; }; class helmet2 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Black Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet2.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.9; hiddenSelections[] = {"camo"}; }; class helmet4 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Red-Yellow Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet4.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; class helmet3 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Red-Green Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet3.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.9; hiddenSelections[] = {"camo"}; }; }; }; Any help is welcome and the error message says that }s are missing Share this post Link to post Share on other sites
BadHabitz 235 Posted December 3, 2017 Missing a few instances of }; to close your classes for helmet1, helmet2 and helmet4. Also, you might want to change your class names to avoid potential mod conflicts. Like class AAB_custom_helmets and class AAB_helmet1. class CfgPatches { class custom_helmets { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class helmet1 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Green-Yellow Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet1.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.9; hiddenSelections[] = {"camo"}; }; }; class helmet2 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Black Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet2.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.9; hiddenSelections[] = {"camo"}; }; }; class helmet4 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Red-Yellow Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet4.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class helmet3 : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Red-Green Variant"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Helmets\data\helmet3.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.9; hiddenSelections[] = {"camo"}; }; }; }; [/spoiler] Share this post Link to post Share on other sites