zagr 38 Posted November 14, 2017 hello there, i want to ask something really important. i have mission with zombie and demons mod the question is simple, did someone know how can i disable VCOMAI on dynamically spawned zombie units? i spawn them via module, i tried to place this setVariable ["NOAI",1,false]; but of course this is not going to work on dynamically spawned zombies, how can disable vcomai on module? Share this post Link to post Share on other sites
MisterOth 76 Posted December 9, 2017 On 14/11/2017 at 4:47 PM, zagr said: hello there, i want to ask something really important. i have mission with zombie and demons mod the question is simple, did someone know how can i disable VCOMAI on dynamically spawned zombie units? i spawn them via module, i tried to place this setVariable ["NOAI",1,false]; but of course this is not going to work on dynamically spawned zombies, how can disable vcomai on module? Hi did you found a solution for this ? I m using zombies from ravage mod and hoping that you know how Share this post Link to post Share on other sites
Corrav 0 Posted February 16, 2018 Hello, sorry to resurrect this thread. But this issue was so important I made an account and everything! lol I was wondering if this gem i found on scripting snippets bit, which disables vcom for all air drivers. If and how it could be tweaked to disable vcom from Ryan'szombies? [{{Driver _x setvariable ["NOAI",true];} foreach (vehicles select {_x isKindOf 'air'});}, 1, []] call CBA_fnc_addperframehandler; EDIT:: found this just now from vcom itself {_x setvariable ["VCOM_NOAI",true]} foreach units (group this); so i think we just need to figure out the zombies information and modify the script, but i dont know how to do that. still fiddling with it. Please note the first script is for the missions init feild, the second for a groups init Share this post Link to post Share on other sites