Jump to content
gingerlikeme

White Terrain In Game - But not in buldozer

Recommended Posts

I have a white terrain in game but it works fine in Buldozer. 

Any Ideas?

 

Spoiler

cfgClutter.hpp

 

class Clutter 
{
   class Catraz_Jackson_County_BigFallenBranches_pine: DefaultClutter
 {
  model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d";
  affectedByWind = 0.0;
  swLighting = "false";
  scaleMin = 0.3;
  scaleMax = 0.7;
 };
   class Catraz_Jackson_County_BigFallenBranches_pine02: DefaultClutter
 {
  model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine02.p3d";
  affectedByWind = 0.0;
  swLighting = "false";
  scaleMin = 0.3;
  scaleMax = 0.7;
 };
   class Catraz_Jackson_County_BigFallenBranches_pine03: DefaultClutter
 {
  model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine03.p3d";
  affectedByWind = 0.0;
  swLighting = "false";
  scaleMin = 0.3;
  scaleMax = 0.7;
 };
   class Catraz_Jackson_County_GrassGreenGroup: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
  affectedByWind = 0.6;
  swLighting = "true";
  scaleMin = 0.7;
  scaleMax = 1.0;
 };
   class Catraz_Jackson_County_GrassDry: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_StrGrassDry.p3d";
  affectedByWind = 0.5;
  swLighting = "true";
  scaleMin = 0.8;
  scaleMax = 1.2;
 };
   class Catraz_Jackson_County_GrassDryGroup: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d";
  affectedByWind = 0.65;
  swLighting = "true";
  scaleMin = 0.65;
  scaleMax = 1.0;
 };
   class Catraz_Jackson_County_GrassDryMediumGroup: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d";
  affectedByWind = 0.7;
  swLighting = "true";
  scaleMin = 0.8;
  scaleMax = 1.0;
 };
   class Catraz_Jackson_County_WeedBrownTallGroup: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_StrWeedBrownTall_group.p3d";
  affectedByWind = 0.3;
  swLighting = "true";
  scaleMin = 0.9;
  scaleMax = 1.25;
 };
   class Catraz_Jackson_County_WeedGreenTall: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_StrWeedGreenTall.p3d";
  affectedByWind = 0.3;
  swLighting = "true";
  scaleMin = 0.8;
  scaleMax = 1.2;
 };
   class Catraz_Jackson_County_PlantMullein: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_StrPlantMullein.p3d";
  affectedByWind = 0.35;
  swLighting = "true";
  scaleMin = 0.7;
  scaleMax = 1.15;
 };
   class Catraz_Jackson_County_ThistleYellowShrub: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_StrThistleYellowShrub.p3d";
  affectedByWind = 0.2;
  swLighting = "true";
  scaleMin = 0.7;
  scaleMax = 1.1;
 };
   class Catraz_Jackson_County_ThistleThornGreen: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
  affectedByWind = 0.3;
  swLighting = "false";
  scaleMin = 0.3;
  scaleMax = 1.0;
 };
   class Catraz_Jackson_County_ThistleThornGreenSmall: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
  affectedByWind = 0.25;
  swLighting = "false";
  scaleMin = 0.4;
  scaleMax = 0.7;
 };
   class Catraz_Jackson_County_FlowerLowYellow2: DefaultClutter
 {
  model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d";
  affectedByWind = 0.4;
  swLighting = "true";
  scaleMin = 0.6;
  scaleMax = 1.0;
 };
};

 

 

Spoiler

cfgSurfaces.hpp

 

class CfgSurfaces
{
 class Default {};
 class Catraz_Jackson_County_dry_grass_Surface : Default
 { 
   files = "thistle_stony*";
   rough = 0.08;
   maxSpeedCoef = 0.9;
   dust = 0.75;
   soundEnviron = "drygrass";
   character = "Catraz_Jackson_County_dry_grass_Character";
   soundHit = "soft_ground";
   lucidity = 2;
   grassCover = 0.1;
 };

 class Catraz_Jackson_County_grass_green_Surface : Default
 { 
   files = "grass_green*";
   rough = 0.08;
   maxSpeedCoef = 0.9;
   dust = 0.15;
   soundEnviron = "grass";
   character = "Catraz_Jackson_County_green_grass_Character";
   soundHit = "soft_ground";
   lucidity = 4;
   grassCover = 0.05;
 };
 class Catraz_Jackson_County_sand_Surface : Default
 { 
   files = "Beach*";
   rough = 0.09;
   maxSpeedCoef = 0.9;
   dust = 0.5;
   soundEnviron = "dirt";
   character = "Catraz_Jackson_County_sand_Character";
   soundHit = "soft_ground";
   lucidity = 1;
   grassCover = 0.0;
 };
};

class CfgSurfaceCharacters
{
    class Catraz_Jackson_County_sand_Character
 {
  probability[] = {0.05,0.012,0.01,0.1,0.05};
  names[] = {"Catraz_Jackson_County_BigFallenBranches_pine","Catraz_Jackson_County_BigFallenBranches_pine02","Catraz_Jackson_County_BigFallenBranches_pine03","Catraz_Jackson_County_GrassDryGroup","Catraz_Jackson_County_GrassGreenGroup"};
 };
 class Catraz_Jackson_County_green_grass_Character
   {
  probability[] = {0.92,0.07};
  names[] = {"Catraz_Jackson_County_GrassGreenGroup","Catraz_Jackson_County_FlowerLowYellow2"};
   };
 class Catraz_Jackson_County_dry_grass_Character
   {
  probability[] = {0.21,0.35,0.21,0.09,0.06,0.02};
  names[] = {"Catraz_Jackson_County_GrassDryGroup","Catraz_Jackson_County_GrassDryMediumgroup","Catraz_Jackson_County_WeedBrownTallGroup","Catraz_Jackson_County_WeedGreenTall","Catraz_Jackson_County_ThistleYellowShrub","Catraz_Jackson_County_PlantMullein"};
   };
};

 

Spoiler

Layers.cfg

 

class Layers
{
  class Catraz_Jackson_County_dry_grass
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material="jackson_county\data\thistle_stony.rvmat";
  };
  class Catraz_Jackson_County_grass_green
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material="jackson_county\data\grass_green.rvmat";
  };
  class Catraz_Jackson_County_sand
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material="jackson_county\data\Beach.rvmat";
  };
};

class Legend
{
  picture="jackson_county\Source\mapLegend.png";
  class Colors
  {
  Catraz_Jackson_County_sand[]={{0,0,255}};
  Catraz_Jackson_County_dry_grass[]={{255,255,255}};
  Catraz_Jackson_County_grass_green[]={{0,255,0}};
  };
};

 

 

Spoiler

Config.cpp

 

#define _ARMA_

//Class config.bin{
class CfgPatches
{
 class Jackson_County
 {
  units[] = {};
  weapons[] = {};
  requiredVersion = 1.0;
  requiredaddons[]={"A3_Map_Stratis"};
  version = "25/01/2015";
  fileName = "Jackson_County.pbo";
  author = "Harry Catraz";
 };
};
class CfgWorlds
{
 class CAWorld;
 class Stratis: CAWorld
 {
  class Grid;
  class DefaultClutter;
  #include "cfgClutter.hpp"
 };
 class Jackson_County: Stratis
 {
  cutscenes[] = {};
  author = "Harry Catraz";
  description = "Lakeside Valley";
  pictureMap = "A3\map_Altis\data\pictureMap_ca.paa";
  worldName = "Jackson_County\Jackson_County.wrp";
  startTime = "11:00";
  startDate = "05/03/2001";
  startWeather = 0.2;
  startFog = 0.0;
  forecastWeather = 0.6;
  forecastFog = 0.0;
  centerPosition[] = {1024,1024,500};
  seagullPos[] = {1024,1024,500};
  longitude = 65;
  latitude = -34;
  elevationOffset = 5;
  envTexture = "A3\Data_f\env_land_ca.tga";
  minTreesInForestSquare = 2;
  minRocksInRockSquare = 2;
  newRoadsShape = "Jackson_County\Data\roads\roads.shp"; // Roads Shape
  ilsPosition[] = {1024,1024};
  ilsDirection[] = {0.5075,0.08,-0.8616};
  ilsTaxiIn[] = {};
  ilsTaxiOff[] = {};
  drawTaxiway = 0;
 class SecondaryAirports {};
class Sea
  {
   seaTexture = "a3\data_f\seatexture_co.paa";
   seaMaterial = "#water";
   shoreMaterial = "#shore";
   shoreFoamMaterial = "#shorefoam";
   shoreWetMaterial = "#shorewet";
   WaterMapScale = 20;
   WaterGrid = 50;
   MaxTide = 0;
   MaxWave = 0;
   SeaWaveXScale = "2.0/50";
   SeaWaveZScale = "1.0/50";
   SeaWaveHScale = 2.0;
   SeaWaveXDuration = 5000;
   SeaWaveZDuration = 10000;
  };
  class Grid: Grid
  {
   offsetX = 0;
   offsetY = 5120;
   class Zoom1
   {
    zoomMax = 0.15;
    format = "XY";
    formatX = "000";
    formatY = "000";
    stepX = 100;
    stepY = -100;
   };
   class Zoom2
   {
    zoomMax = 0.85;
    format = "XY";
    formatX = "00";
    formatY = "00";
    stepX = 1000;
    stepY = -1000;
   };
   class Zoom3
   {
    zoomMax = 1e+030.0;
    format = "XY";
    formatX = "0";
    formatY = "0";
    stepX = 10000;
    stepY = -10000;
   };
  };
  class Names
  {
    #include "Jackson_County.hpp"
  };
 };
};
class CfgWorldList
{
 class Jackson_County{};
};
class CfgMissions
{
 class Cutscenes
 {
 };
};


//SURFACES
#include "cfgSurfaces.hpp"

 

Share this post


Link to post
Share on other sites

Use pboproject to pack your map and not addon breaker. Download all these https://armaservices.maverick-applications.com/Products/MikerosDosTools/FileBrowserFree

 

You clutter is most likely not working as you haven't tagged anything. You have default names of clutter, and Class grass at the top and bottom of your surfaces, plus access = 2; in there ????. Try following a guide and making a map, instead of using a well known broken map

 

Share this post


Link to post
Share on other sites

Got them all. Gonna try and redo the cfg surfaces and layers in a bit according to the atlas guide.

 

ill let you know if it continues 

Share this post


Link to post
Share on other sites

Tried what you recommended. Still no luck. I have just noticed that in game there is no sat image so could it be the order of the layers. I have updated all the spoilers with the new files I made using the Atlas guide. That should be working now. 

 

Terrain Builder: https://gyazo.com/3d0458013f76d3b87339bb2977447b10

P:\Jackson_County: https://gyazo.com/9fd7591905fd32ba00185d99a9510f4a

P:\Jackson_County\data: https://gyazo.com/9334a65a020e29ba7639e2e045ac031d

P:\Jackson_County\source: https://gyazo.com/9aea7fd73f261a639bc13f1c83060fd7

 

All the images correspond with the map in Buldozer. I saw that the images are 10240 instead of 1024. Could this be it?

Share this post


Link to post
Share on other sites

Did you export the sat and surface? Is it at the correct coords?

 

Why do you have a mods folder in there? Why is there a data folder in your source? That layout is a mess...

Share this post


Link to post
Share on other sites

I steal this thread

I have got a problem i never seen before

 

when packin in pbo project i get "Checkin cfgSurfaces and clutter...pacem_grass_green_Character:sumof probabilities exceed 1.0"

Packing with Arma tool it says succes but in game its white terrain.....

I have reinstall Arma tools..made mask all over again checkin all things i can think off.....anyone have a clue.... 

 

 

Share this post


Link to post
Share on other sites

Well just what the error-message tells you:

Checkin cfgSurfaces and clutter...pacem_grass_green_Character:sumof probabilities exceed 1.0

 

Those messages are there for a reason. The sum of your clutter in this class exceeds 1.0, you have to reduce some values to get below 1.0 in total.

Share this post


Link to post
Share on other sites

You have to clear EVERYTHING in the layers folder before exporting them, its a well known bug

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×