gc8 970 Posted November 6, 2017 Hi when I place unit called beggar in the editor is it possible to change the name to something else than beggar? setName does not seem to work..... thx! Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted November 7, 2017 What did you try? Seems you mistake name with class name. Cheers Share this post Link to post Share on other sites
gc8 970 Posted November 7, 2017 1 hour ago, Grumpy Old Man said: What did you try? Seems you mistake name with class name. Cheers I tried the examples in setName wiki page. Share this post Link to post Share on other sites
HazJ 1288 Posted November 8, 2017 In the role description, you might need to expand the boxes to see it. In the Eden editor. Or did you mean variable name for the unit? https://community.bistudio.com/wiki/setVehicleVarName Share this post Link to post Share on other sites
gc8 970 Posted November 10, 2017 @HazJ I tried that but it only changes the unit name for lobby. In game the name remains the same. Edit: setVehicleVarName also does nothing... Share this post Link to post Share on other sites
M1ke_SK 230 Posted November 10, 2017 You need https://community.bistudio.com/wiki/setIdentity Share this post Link to post Share on other sites
gc8 970 Posted November 10, 2017 10 minutes ago, M1ke_SK said: You need https://community.bistudio.com/wiki/setIdentity Nah that's not it, atleast i couldnt get it working. thanks though. here's a pic of the problem (To be clear): Share this post Link to post Share on other sites
M1ke_SK 230 Posted November 10, 2017 That is class name description. Not sure if you can rename it with SQF. You need to rewrite config to be able to do so ( e.g. make a config / mod ) and everybody need to download it. Share this post Link to post Share on other sites
gc8 970 Posted November 10, 2017 I put that in Description.ext. from the wiki: class CfgIdentities { class MyLittleSoldier { name = "Givens"; nameSound = "Givens"; face="WhiteHead_06"; glasses="None"; speaker="Male05ENG"; pitch=1.1; }; }; then in units init field: this setIdentity "MyLittleSoldier"; Share this post Link to post Share on other sites
HazJ 1288 Posted November 11, 2017 What you are after isn't possible, not without re-writing the config (mod)... As @M1ke_SK said. You can disable it completely via difficulty settings and create your own tag on them using drawIcon3D command. https://community.bistudio.com/wiki/drawIcon3D Share this post Link to post Share on other sites