barbara_jhonson 1 Posted November 4, 2017 am looking to understand how this can be done as i have never done it , a basic create gun then add water example will be appreciae it some code that is short so its easy for me to learn from thanks. i user on this forum posted a video , in the video he has shown a gun firing sheeps lol that was funny and cool. Share this post Link to post Share on other sites
pierremgi 4736 Posted November 5, 2017 Hmmm Not easy. Sheep are objects. You can replace projectile by what you want if existing! Water is not an object. I guess you have to consider particles like fire, smoke... Some guys have done throwing flame for Unsung mod. I guess you could ask them for some tips. If you don't have any clue how to script, then you should consider this section: https://forums.bistudio.com/forums/forum/200-arma-3-find-or-offer-editing/ 1 Share this post Link to post Share on other sites
HazJ 1288 Posted November 5, 2017 Fire classname: test_EmptyObjectForFireBig There isn't one for water. You'll have to use particles as pierremgi said. EDIT: Just found these: test_EmptyObjectForBubbles test_EmptyObjectForSmoke test_EmptyObjectForFireBig https://community.bistudio.com/wiki/Arma_CfgVehicles_Other EDIT 2: i get an error when creating the bubbles and I don't even see them, the smoke and fire work fine. Not sure if I am doing something wrong or not. EDIT 3: The module works fine. From under water you can see the effect. Share this post Link to post Share on other sites
Tajin 348 Posted November 6, 2017 Its not hard to do, it's just complex: https://community.bistudio.com/wiki/drop https://community.bistudio.com/wiki/ParticleArray Delete the original projectile and use its velocity vector for the particles (with a modifer to make them slower of course). Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted November 6, 2017 22 minutes ago, Von Quest said: Deja vu Me too. Cheers Share this post Link to post Share on other sites