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Animals Config

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I'm trying to get started with adding some animals.  Keep running into issues.  The sample model config (rabbit) doesn't work at all for the new model.  I mapped selections to parts of the model to match the rabbit config.  Doesn't work.  I tried opening the Anim viewer and the animations don't actually move the model.

 

So I added the ModuleAnimals_F animals module and observed the BIS Goat and Sheep models don't move either.  I thought this was odd, so I tried adding the A2 sample model sheep and it too doesn't animate either.  Like the A3 module-based sheep, it just slides around on the ground.

 

I can't understand why these new animals don't move like the rabbit does, even when inheriting the sample model.cfg.  I *ASSUMED* the Giraffe model would move, albeit distorted, with this basic test using the sample model rabbit...?

 

Is there a better starting point than the A3 sample model?

 

animaltest1.jpg

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Fixed - the "moves = "CfgMovesGoat_F";" had to be re-homed to the new skeleton.  Now to iron out the movements!

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