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Got a bracket error somewhere

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Got a bracket error on line 977 according to the game engine.

 

It could be anywhere.  I cannot spot it, some help would be appreciated.

 

Thx in advance,

 

Scott

 

// config.bin - 19:48:23 10/16/17, generated in 0.01 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

class CfgPatches {
	class MK20_SSR {
		units[] = {};
		weapons[] = {MK20_SSR};
		requiredVersion = 0.1;
		requiredAddons[] = 
	
{
	"A3_Sounds_F",
	"A3_Sounds_F_exp",
	"A3_Weapons_F",
	"A3_Weapons_f_exp",
	"JSRS_SOUNDMOD_FrameWork",
	"JSRS_SOUNDMOD_GlobalFilters"
};
version="1";
projectName="JSRS - Soundmod for MK20 DMR";
author="SWTX";
	
	};
};

class Mode_SemiAuto;	// External class reference
class Mode_Burst;	// External class reference
class Mode_FullAuto;	// External class reference
class FullAuto;	// External class reference
class SlotInfo;	// External class reference
class UnderBarrelSlot;	// External class reference
class MuzzleSlot;	// External class reference
class CowsSlot;	// External class reference
class PointerSlot;	// External class reference
class asdg_OpticRail1913;	// External class reference
class asdg_FrontSideRail;	// External class reference
class InventoryItem_Base_F;	// External class reference
class InventoryMuzzleItem_Base_F;	// External class reference
class InventoryFlashLightItem_Base_F;	// External class reference
class InventoryOpticsItem_Base_F;	// External class reference
class asdg_UnderSlot;	// External class reference
class asdg_MuzzleSlot;	// External class reference
class asdg_MuzzleSlot_762;	// External class reference

class CfgWeapons {
	class ItemCore;	// External class reference
	class InventoryUnderItem_Base_F;	// External class reference
	class InventoryMuzzleItem_Base_F;	// External class reference
	class muzzle_snds_H;	// External class reference
	class Rifle;	// External class reference

	class Rifle_Base_F : Rifle {
		class WeaponSlotsInfo;	// External class reference
	};
	class UGL_F;	// External class reference
	
	class MK20_SSR : Rifle_Base_F {
		author = CMCSSC;
		_generalMacro = "srifle_EBR_F";
		scope = 2;
		model = "\MK20_SSR\MK20_SSR.p3d";
		displayName = "MK20 DMR";
		picture = "\MK20_SSR\UI\MK20_SSR.paa";
		UiPicture = "\MK20_SSR\UI\MK20_SSR.paa";
		descriptionShort = MK20_DMR;
		inertia = 0.7;
		dexterity = 1.3;
		
		class ItemInfo {
			priority = 1;
		};
		magazines[] = {"20Rnd_762x51_Mag"};
		reloadAction = "GestureReloadSPAR_01";
		recoil = "recoil_ebr";
		maxZeroing = 1600;
		handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\mx\data\Anim\MX_dmr.rtm"};
		cursor = "srifle";
		bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01", 0.398107, 1, 15};
		bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02", 0.398107, 1, 15};
		bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03", 0.398107, 1, 15};
		bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04", 0.398107, 1, 15};
		bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01", 0.281838, 1, 15};
		bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02", 0.281838, 1, 15};
		bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03", 0.281838, 1, 15};
		bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04", 0.281838, 1, 15};
		bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01", 0.281838, 1, 15};
		bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02", 0.281838, 1, 15};
		bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03", 0.281838, 1, 15};
		bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04", 0.281838, 1, 15};
		soundBullet[] = {"bullet1", 0.083, "bullet2", 0.083, "bullet3", 0.083, "bullet4", 0.083, "bullet5", 0.083, "bullet6", 0.083, "bullet7", 0.083, "bullet8", 0.083, "bullet9", 0.083, "bullet10", 0.083, "bullet11", 0.083, "bullet12", 0.083};
		
		class WeaponSlotsInfo : WeaponSlotsInfo {
			class MuzzleSlot : asdg_MuzzleSlot_762 {
				linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
				iconPosition[] = {0.05, 0.38};
				iconPinpoint = "Center";
				iconScale = 0.2;
			};
			
			class CowsSlot : asdg_OpticRail1913 {
				iconPosition[] = {0.5, 0.3};
				iconScale = 0.2;
			};
			
			class PointerSlot : asdg_FrontSideRail {
				linkProxy = "\A3\data_f\proxies\weapon_slots\SIDE";
				iconPosition[] = {0.35, 0.4};
				iconScale = 0.25;
			};
			
			class UnderBarrelSlot : asdg_UnderSlot {
				linkProxy = "\A3\Data_f_Mark\proxies\weapon_slots\UNDERBARREL";
				iconPicture = "";
				iconPinpoint = "Center";
				iconPosition[] = {0.25, 0.58};
				iconScale = 0.2;
			};
			mass = 140;
		};
		distanceZoomMin = 300;
		distanceZoomMax = 300;
		modes[] = {"Single", "FullAuto", "single_close_optics1", "single_medium_optics1", "single_far_optics1", "fullauto_medium"};
		drySound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\Mk18\Mk18_dry", 0.630957, 1, 30};
		changeFiremodeSound[] = {"A3\Sounds_F\arsenal\weapons\LongRangeRifles\Mk18\Mk18_firemode", 0.251189, 1, 5};
		reloadMagazineSound[] = {"A3\Sounds_F_Exp\arsenal\weapons\Rifles\SPAR_17\SPAR_17_reload", 1.0, 1, 10};
				
		class Single : Mode_SemiAuto {
			sounds[] = {"StandardSound", "SilencedSound"};
			
			class BaseSoundModeType {
				closure1[] = {"\MK20_SSR\sound\Closure.ogg", 0.562341, 1, 30};
				closure2[] = {"\MK20_SSR\sound\Closure.ogg", 0.562341, 1, 30};
				soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
			};

			class Single: Mode_SemiAuto
			{
				class BaseSoundModeType;
				class StandardSound: BaseSoundModeType
				{
					soundSetShot[]=
					{
						"NIARM_carbine_Shot_SoundSet",
						"NIARM_carbine_Shell_SoundSet",
						"JPEX_FRAME_CALIBER_5X56MM",
						"JPEX_ALL_DIST_TAIL"
					};
				};
				class SilencedSound: BaseSoundModeType
				{
					soundSetShot[]=
					{
						"NIARM_carbine_Shot_Silenced_SoundSet",
						"NIARM_carbine_Shell_SoundSet",
						"JPEX_FRAME_CALIBER_5X56MM_SILENCED"
					};
					
					reloadTime = 0.085;
					recoil = "recoil_single_ebr";
					recoilProne = "recoil_single_prone_ebr";
					dispersion = 0.00073;
					minRange = 2;
					minRangeProbab = 0.3;
					midRange = 350;
					midRangeProbab = 0.7;
					maxRange = 500;
					maxRangeProbab = 0.05;
				
				
				};
			};
			class FullAuto: Mode_FullAuto
			{
				class BaseSoundModeType;
				class StandardSound: BaseSoundModeType
				{
					soundSetShot[]=
					{
						"NIARM_carbine_Shot_SoundSet",
						"NIARM_carbine_Shell_SoundSet",
						"JPEX_FRAME_CALIBER_5X56MM",
						"JPEX_ALL_DIST_TAIL"
					};
				};
				class SilencedSound: BaseSoundModeType
				{
					soundSetShot[]=
					{
						"NIARM_carbine_Shot_Silenced_SoundSet",
						"NIARM_carbine_Shell_SoundSet",
						"JPEX_FRAME_CALIBER_5X56MM_SILENCED"
					};
				
					reloadTime = 0.085;
					recoil = "recoil_auto_ebr";
					recoilProne = "recoil_auto_prone_ebr";
					dispersion = 0.00073;
					minRange = 0;
					minRangeProbab = 0.9;
					midRange = 15;
					midRangeProbab = 0.7;
					maxRange = 30;
					maxRangeProbab = 0.05;
					aiRateOfFire = 1e-006;
				};
				
				class single_close_optics1 : Single {
					requiredOpticType = 1;
					showToPlayer = 0;
					minRange = 2;
					minRangeProbab = 0.05;
					midRange = 300;
					midRangeProbab = 0.8;
					maxRange = 500;
					maxRangeProbab = 0.01;
					aiRateOfFire = 2;
					aiRateOfFireDistance = 300;
				};
				
				class single_medium_optics1 : single_close_optics1 {
					minRange = 300;
					minRangeProbab = 0.05;
					midRange = 500;
					midRangeProbab = 0.7;
					maxRange = 700;
					maxRangeProbab = 0.05;
					aiRateOfFire = 2;
					aiRateOfFireDistance = 500;
				};
				
				class single_far_optics1 : single_medium_optics1 {
					requiredOpticType = 2;
					minRange = 300;
					minRangeProbab = 0.05;
					midRange = 600;
					midRangeProbab = 0.4;
					maxRange = 900;
					maxRangeProbab = 0.05;
					aiRateOfFire = 4;
					aiRateOfFireDistance = 600;
				};
				
				class fullauto_medium : FullAuto {
					showToPlayer = 0;
					burst = 2;
					minRange = 2;
					minRangeProbab = 0.5;
					midRange = 50;
					midRangeProbab = 0.7;
					maxRange = 100;
					maxRangeProbab = 0.05;
					aiRateOfFire = 2;
				};
				aiDispersionCoefY = 3;
				aiDispersionCoefX = 2;
				
			
			};
		};
	
	class CfgSoundSets
	{
		class NIARM_carbine_Shot_SoundSet
		{
			soundShaders[]=
			{
				"NIARM_carbine_Closure_SoundShader",
				"NIARM_carbine_close_Shot_SoundShader",
				"NIARM_carbine_Interior_Shot_SoundShader",
				"NIARM_carbine_mid_Shot_SoundShader",
				"NIARM_carbine_far_Shot_SoundShader",
				"NIARM_carbine_close2_Shot_SoundShader",
				"NIARM_carbine_POOL_Shot_SoundShader"
			};
			volumeFactor=1.495;
			volumeCurve="jpex_wpn_vl_sin";
			sound3DProcessingType="jpex_wpn_small_prc";
			spatial=1;
			doppler=0;
			loop=0;
			distanceFilter="jpex_wpn_lp_dia";
			occlusionFactor=0.44999999;
			obstructionFactor=0.34999999;
			frequencyRandomizer=1;
		};
		class NIARM_carbine_Shell_SoundSet
		{
			soundShaders[]=
			{
				"JPEX_Rifle_Shell_Inroom_SoundShader"
			};
			volumeFactor=1;
			volumeCurve="jpex_basic_vl_sin";
			sound3DProcessingType="jpex_wpn_small_prc";
			spatial=1;
			doppler=0;
			loop=0;
			soundShadersLimit=3;
			distanceFilter="jpex_wpn_lp_dia";
			frequencyRandomizer=3;
		};
		class NIARM_carbine_Shot_Silenced_SoundSet
		{
			soundShaders[]=
			{
				"NIARM_carbine_Closure_SoundShader",
				"JPEX_5_56MM_Interior_Silenced_SoundShader",
				"JPEX_5_56MM_Shot_Silenced_SoundShader"
			};
			volumeFactor=1.495;
			volumeCurve="jpex_wpn_sd_vl_sin";
			occlusionFactor=0.5;
			obstructionFactor=0.5;
			sound3DProcessingType="jpex_wpn_small_prc";
			spatial=1;
			doppler=0;
			loop=0;
			distanceFilter="jpex_wpn_lp_dia";
			frequencyRandomizer=1;
		};
	};

	class CfgSoundShaders
	{
		class NIARM_carbine_Interior_Silenced_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\KATIBA\INT\SD_Close (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\KATIBA\INT\SD_Close (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\KATIBA\INT\SD_Close (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\KATIBA\INT\SD_Close (4).ogg",
					1
				}
			};
			volume="1.3*interior";
		};
		class NIARM_carbine_Interior_Shot_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close_Interior (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close_Interior (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close_Interior (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close_Interior (4).ogg",
					1
				}
			};
			volume="2.22*interior";
			range=20;
		};
		class NIARM_carbine_Closure_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\Closure\Rifle 1 (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\Closure\Rifle 1 (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\Closure\Rifle 1 (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\Closure\Rifle 1 (4).ogg",
					1
				}
			};
			volume=2;
			range=2;
			rangecurve[]=
			{
				{0,1},
				{2,0}
			};
		};
		class NIARM_carbine_close_Shot_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close (4).ogg",
					1
				}
			};
			volume="2.22*(1-interior/1.4)";
			range=20;
			rangeCurve[]=
			{
				{0,1},
				{20,0}
			};
		};
		class NIARM_carbine_close2_Shot_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close2 (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close2 (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close2 (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\SPAR\Close2 (4).ogg",
					1
				}
			};
			volume=2.325;
			range=150;
			rangeCurve[]=
			{
				{0,0},
				{20,1},
				{150,0}
			};
		};
		class NIARM_carbine_mid_Shot_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Mid (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Mid (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Mid (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Mid (4).ogg",
					1
				}
			};
			volume=2.4749999;
			range=350;
			rangeCurve[]=
			{
				{0,0},
				{20,0},
				{150,1},
				{350,0}
			};
		};
		class NIARM_carbine_far_Shot_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\5x56mm\Dist_Shot1 (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\5x56mm\Dist_Shot1 (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\5x56mm\Dist_Shot1 (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\5x56mm\Dist_Shot1 (4).ogg",
					1
				}
			};
			volume=2.5999999;
			range=1000;
			rangeCurve[]=
			{
				{0,0},
				{150,0},
				{350,1},
				{1000,0}
			};
		};
		class NIARM_carbine_POOL_Shot_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (4).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (5).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (6).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (7).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (8).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (9).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (10).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (11).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (12).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (13).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (14).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (15).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (16).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (17).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (18).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (19).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (20).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (21).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (22).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (23).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (24).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (25).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (26).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (27).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (28).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (29).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (30).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (31).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (32).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (33).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (34).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (35).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (36).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (37).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (38).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (39).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (40).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (41).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (42).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (43).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (44).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (45).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (46).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (47).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (48).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (49).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (50).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (51).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (52).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (53).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (54).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (55).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (56).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (57).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (58).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (59).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (60).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (61).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (62).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (63).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (64).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (65).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (66).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\DIST_SHOT\POOL\Shots (67).ogg",
					1
				}
			};
			volume=2.5999999;
			range=2500;
			rangeCurve[]=
			{
				{0,0},
				{200,0},
				{1000,1},
				{2500,1}
			};
		};
		class NIARM_carbine_tailInterior_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (4).ogg",
					1
				}
			};
			volume="interior";
			range=25;
			limitation=1;
		};
		class NIARM_carbine_Shot_Silenced_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\MX\SD_Close (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\MX\SD_Close (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\MX\SD_Close (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\MX\SD_Close (4).ogg",
					1
				}
			};
			volume="2.22*(1-interior/1.4)";
			range=250;
		};
		class NIARM_carbine_tailInterior_Silenced_SoundShader
		{
			samples[]=
			{
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (1).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (2).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (3).ogg",
					1
				},
				
				{
					"JSRS_SOUNDMOD_P_Weaponsounds\Shot\EMR\Inroom (4).ogg",
					1
				}
				volume="interior";
				range=50;
				limitation=1;
				};
			};
		};
	};
};	
	
	
	
	
	
			

 

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