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Super_Trooper

Clutter not showing up....again.

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So I've been struggling for a long time with this problem mentioned in the title. I have made several maps in the past year and followed the same Atlas guide throughout all of them. Not once has the clutter shown up. I'm getting really frustrated because there doesn't seem to be a universal fix for this problem, and it seems like everybody's error is unique. This my first time posting and have no idea how things work around here so please be gentle. Please excuse my English, it's my second language.

 

cfgSurfaces

class CfgSurfaces 
{
	class Default {};
	class del_deathland_dry_grass_Surface : Default
	{	
		 files = "del_deathland_dry_grass_*";
		 rough = 0.08;
		 maxSpeedCoef = 0.9;
		 dust = 0.75;
		 soundEnviron = "drygrass";
		 character = "del_deathland_dry_grass_Character";
		 soundHit = "soft_ground";
		 lucidity = 2;
		 grassCover = 0.99;
	};
	class del_deathland_soil_Surface : Default
	{	
		 files = "del_deathland_soil_*";
		 rough = 0.09;
		 maxSpeedCoef = 0.9;
		 dust = 0.5;
		 soundEnviron = "dirt";
		 character = "Empty";
		 soundHit = "hard_ground";
		 lucidity = 1;
		 grassCover = 0.0;
	};
	class del_deathland_Concrete_Surface : Default
	{	
		 files = "del_deathland_Concrete_*";
		 rough = 0.09;
		 maxSpeedCoef = 0.9;
		 dust = 0.1;
		 soundEnviron = "dirt";
		 character = "Empty";
		 soundHit = "hard_ground";
		 lucidity = 1;
		 grassCover = 0.0;
	};
};

class CfgSurfaceCharacters
{
	class del_deathland_dry_grass_Character
  	{
		probability[] = {0.21,0.35,0.21,0.09,0.06,0.02};
		names[] = {"del_deathland_GrassDryGroup","del_deathland_GrassDryMediumgroup","del_deathland_WeedBrownTallGroup","del_deathland_WeedGreenTall","del_deathland_ThistleYellowShrub","del_deathland_PlantMullein"};
  	};
        class del_deathland_Soil_Character
	{
		probability[] = {0.0,0.0,0.0,0.0,0.0};
		names[] = {"del_deathland_BigFallenBranches_pine","del_deathland_BigFallenBranches_pine02","del_deathland_BigFallenBranches_pine03","del_deathland_GrassDryGroup","del_deathland_GrassGreenGroup"};
	};
	class del_deathland_Concrete_Character
  	{
		probability[] = {0.0,0.00};
		names[] = {"del_deathland_GrassGreenGroup","del_deathland_FlowerLowYellow2"};
  	};
	
};

cfgClutter

class Clutter	
{
   class del_deathland_GrassGreenGroup: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
		affectedByWind = 0.6;
		swLighting = "true";
		scaleMin = 0.7;
		scaleMax = 1.0;
	};
   class del_deathland_GrassDry: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrGrassDry.p3d";
		affectedByWind = 0.5;
		swLighting = "true";
		scaleMin = 0.8;
		scaleMax = 1.2;
	};
   class del_deathland_GrassDryGroup: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d";
		affectedByWind = 0.65;
		swLighting = "true";
		scaleMin = 0.65;
		scaleMax = 1.0;
	};
   class del_deathland_GrassDryMediumGroup: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d";
		affectedByWind = 0.7;
		swLighting = "true";
		scaleMin = 0.8;
		scaleMax = 1.0;
	};
   class del_deathland_WeedBrownTallGroup: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrWeedBrownTall_group.p3d";
		affectedByWind = 0.3;
		swLighting = "true";
		scaleMin = 0.9;
		scaleMax = 1.25;
	};
   class del_deathland_WeedGreenTall: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrWeedGreenTall.p3d";
		affectedByWind = 0.3;
		swLighting = "true";
		scaleMin = 0.8;
		scaleMax = 1.2;
	};
   class del_deathland_PlantMullein: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrPlantMullein.p3d";
		affectedByWind = 0.35;
		swLighting = "true";
		scaleMin = 0.7;
		scaleMax = 1.15;
	};
   class del_deathland_ThistleYellowShrub: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_StrThistleYellowShrub.p3d";
		affectedByWind = 0.2;
		swLighting = "true";
		scaleMin = 0.7;
		scaleMax = 1.1;
	};
   class del_deathland_ThistleThornGreen: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
		affectedByWind = 0.3;
		swLighting = "false";
		scaleMin = 0.3;
		scaleMax = 1.0;
	};
   class del_deathland_ThistleThornGreenSmall: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_Thistle_Thorn_Green.p3d";
		affectedByWind = 0.25;
		swLighting = "false";
		scaleMin = 0.4;
		scaleMax = 0.7;
	};
   class del_deathland_FlowerLowYellow2: DefaultClutter
	{
		model = "A3\plants_f\Clutter\c_Flower_Low_Yellow2.p3d";
		affectedByWind = 0.4;
		swLighting = "true";
		scaleMin = 0.6;
		scaleMax = 1.0;
	};
   class del_deathland_BigFallenBranches_pine: DefaultClutter
	{
		model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine.p3d";
		affectedByWind = 0.0;
		swLighting = "false";
		scaleMin = 0.3;
		scaleMax = 0.7;
	};
   class del_deathland_BigFallenBranches_pine02: DefaultClutter
	{
		model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine02.p3d";
		affectedByWind = 0.0;
		swLighting = "false";
		scaleMin = 0.3;
		scaleMax = 0.7;
	};
   class del_deathland_BigFallenBranches_pine03: DefaultClutter
	{
		model = "A3\Plants_F\Clutter\c_bigFallenBranches_pine03.p3d";
		affectedByWind = 0.0;
		swLighting = "false";
		scaleMin = 0.3;
		scaleMax = 0.7;
	};

 };

Layers

class Layers
{
  class del_deathland_dry_grass
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "DEL\del_deathland\data\del_deathland_dry_grass.rvmat";
  };
  class del_deathland_soil
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "DEL\del_deathland\data\del_deathland_soil.rvmat";
  };
  class del_deathland_Concrete
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "DEL\del_deathland\data\del_deathland_Concrete.rvmat";
  };
};

class Legend
{
  picture="DEL\del_deathland\source\mapLegend.png";
  class Colors
  {
	del_deathland_dry_grass[]={{255,255,0}};
	del_deathland_soil[]={{0,0,255}};
	del_deathland_Concrete[]={{0,255,0}};
  };
};

 

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Are the textures in the del_deathland_dry_grass.rvmat also named del_deathland_dry_grass?

 

The soil and concrete one's wont work as you have "character = "Empty";"

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Yes, but I noticed it's uppercase and sometimes the files are uppercase sensitive so I'll give that a go. Thanks!

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You using pboproject to pack your map? It should have flagged up that "character = "Empty"; and having the character at the bottom

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Did you download all the other files?

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All your other files are out of date, derap is saying 2015 on your picture! Download all the other programs from that link.

 

Also can you post the inside of your del_deathland_dry_grass.rvmat

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Ok so last night I got the clutter to finally work! Yes it was the upper case in the rvmats that caused the error. Thank you so much stranger!

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