JapE1337 0 Posted October 8, 2017 Hey, could somebody try and point out my error with this config? Ive tried to skin some new medic uniform. But i get this error when i try to launch the mod. Error Here's my config: #include "BIS_AddonInfo.hpp" class defaultUserActions; class DefaultEventhandlers; class CfgPatches { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F", "A3_Characters_F_BLUFOR", "A3_Characters_F_beta", "A3_Characters_F_gamma" }; }; class CfgVehicles { class B_RangeMaster_F; class OG_Akutlæge: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Akutlæge"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Akutlæge.paa" }; }; class OG_Ambulanceredder: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Ambulanceredder"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Ambulanceredder.paa" }; }; class OG_Elev: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Elev"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Elev.paa" }; }; class OG_Læge: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Læge"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Læge.paa" }; }; class OG_Paramediciner: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Paramediciner"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Paramediciner.paa" }; }; class OG_Regionchef: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Regioncehf"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Regioncehf.paa" }; }; class OG_Stationsleder: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Læge_Uni\Skins\ikon\ikon.paa"; displayName="Stationsleder"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Læge_Uni\Skins\Stationsleder.paa" }; }; }; Share this post Link to post Share on other sites
pierremgi 4736 Posted October 9, 2017 You could try OG_Akutaege instead of OG_Akutlæge Share this post Link to post Share on other sites
swtx 42 Posted October 12, 2017 Fixed ! Check folder names and make sure mod folder names correspond with config path names. Packs and runs just fine now. Scott Out ! #include "BIS_AddonInfo.hpp" class B_RangeMaster_F; class defaultUserActions; class DefaultEventhandlers; class CfgPatches { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F", "A3_Characters_F_BLUFOR", "A3_Characters_F_beta", "A3_Characters_F_gamma" }; class CfgVehicles { class B_RangeMaster_F; class OG_Akutaege: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Laege_Uni\Skins\ikon\ikon.paa"; displayName="Akutlæge"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Laege_Uni\Skins\Akutlæge.paa" }; }; }; class OG_Ambulanceredder: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Laege_Uni\Skins\ikon\ikon.paa"; displayName="Ambulanceredder"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Laege_Uni\Skins\Ambulanceredder.paa" }; }; class OG_Elev: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Laege_Uni\Skins\ikon\ikon.paa"; displayName="Elev"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Laege_Uni\Skins\Elev.paa" }; }; class OG_Laege: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Laege_Uni\Skins\ikon\ikon.paa"; displayName="Laege"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Laege_Uni\Skins\Læge.paa" }; }; class OG_Paramediciner: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Laege_Uni\Skins\ikon\ikon.paa"; displayName="Paramediciner"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Laege_Uni\Skins\Paramediciner.paa" }; }; class OG_Regionchef: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Laege_Uni\Skins\ikon\ikon.paa"; displayName="Regioncehf"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Laege_Uni\Skins\Regioncehf.paa" }; }; class OG_Stationsleder: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; picture = "OG_Laege_Uni\Skins\ikon\ikon.paa"; displayName="Stationsleder"; nakedUniform="U_BasicBody"; uniformClass="A3L_EC_SOOFC"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "OG_Laege_Uni\Skins\Stationsleder.paa" }; }; }; Share this post Link to post Share on other sites