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"?" encountered instead of "{" - Config Error

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Hey, could somebody try and point out my error with this config?

Ive tried to skin some new medic uniform.

But i get this error when i try to launch the mod.

Error

 

Here's my config:

#include "BIS_AddonInfo.hpp"
class defaultUserActions;
class DefaultEventhandlers;
class CfgPatches
{
	units[]={};
	weapons[]={};
	requiredVersion=0.1;
	requiredAddons[]=
	{
		"A3_Characters_F",
		"A3_Characters_F_BLUFOR",
		"A3_Characters_F_beta",
		"A3_Characters_F_gamma"
	};
};
class CfgVehicles
{
	class B_RangeMaster_F;
	class OG_Akutlæge: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Læge_Uni\Skins\ikon\ikon.paa";
		displayName="Akutlæge";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Læge_Uni\Skins\Akutlæge.paa"
		};
	};
	class OG_Ambulanceredder: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Læge_Uni\Skins\ikon\ikon.paa";
		displayName="Ambulanceredder";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Læge_Uni\Skins\Ambulanceredder.paa"
		};
	};
	class OG_Elev: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Læge_Uni\Skins\ikon\ikon.paa";
		displayName="Elev";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Læge_Uni\Skins\Elev.paa"
		};
	};
	class OG_Læge: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Læge_Uni\Skins\ikon\ikon.paa";
		displayName="Læge";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Læge_Uni\Skins\Læge.paa"
		};
	};
	class OG_Paramediciner: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Læge_Uni\Skins\ikon\ikon.paa";
		displayName="Paramediciner";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Læge_Uni\Skins\Paramediciner.paa"
		};
	};
	class OG_Regionchef: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Læge_Uni\Skins\ikon\ikon.paa";
		displayName="Regioncehf";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Læge_Uni\Skins\Regioncehf.paa"
		};
	};
	class OG_Stationsleder: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Læge_Uni\Skins\ikon\ikon.paa";
		displayName="Stationsleder";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Læge_Uni\Skins\Stationsleder.paa"
		};
	};
};

 

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Fixed ! 

 

Check folder names and make sure mod folder names correspond with config path names.

 

Packs and runs just fine now.

 

Scott Out !

 

#include "BIS_AddonInfo.hpp"

class B_RangeMaster_F;
class defaultUserActions;
class DefaultEventhandlers;
class CfgPatches
{
	units[]={};
	weapons[]={};
	requiredVersion=0.1;
	requiredAddons[]=
	{
		"A3_Characters_F",
		"A3_Characters_F_BLUFOR",
		"A3_Characters_F_beta",
		"A3_Characters_F_gamma"
	};

class CfgVehicles
{
	class B_RangeMaster_F;
	class OG_Akutaege: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Laege_Uni\Skins\ikon\ikon.paa";
		displayName="Akutlæge";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Laege_Uni\Skins\Akutlæge.paa"
		};
	};
 };
	class OG_Ambulanceredder: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Laege_Uni\Skins\ikon\ikon.paa";
		displayName="Ambulanceredder";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Laege_Uni\Skins\Ambulanceredder.paa"
		};
	};
	class OG_Elev: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Laege_Uni\Skins\ikon\ikon.paa";
		displayName="Elev";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Laege_Uni\Skins\Elev.paa"
		};
	};
	class OG_Laege: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Laege_Uni\Skins\ikon\ikon.paa";
		displayName="Laege";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Laege_Uni\Skins\Læge.paa"
		};
	};
	class OG_Paramediciner: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Laege_Uni\Skins\ikon\ikon.paa";
		displayName="Paramediciner";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Laege_Uni\Skins\Paramediciner.paa"
		};
	};
	class OG_Regionchef: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Laege_Uni\Skins\ikon\ikon.paa";
		displayName="Regioncehf";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Laege_Uni\Skins\Regioncehf.paa"
		};
	};
	class OG_Stationsleder: B_RangeMaster_F
	{
		_generalMacro="B_Soldier_F";
		scope=2;
		picture = "OG_Laege_Uni\Skins\ikon\ikon.paa";
		displayName="Stationsleder";
		nakedUniform="U_BasicBody";
		uniformClass="A3L_EC_SOOFC";
		hiddenSelections[]=
		{
			"Camo"
		};
		hiddenSelectionsTextures[]=
		{
			"OG_Laege_Uni\Skins\Stationsleder.paa"
		};
	};
};

 

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