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Server Transfer System

v1.0.3

 

The Server Transfer System (STS for short) is an addon that allows for the transferring of players from one server to another. STS is based off the code KillZone_Kid shared with his final post here. Expanding on KillZone_Kid's work, STS hides the transfer behind an overlay, making a nearly-flawless transition from one server to another.  The transfer overlay will eventually allow customization, but currently is simply a black screen with "Please Wait" up top. This addon does not handle the saving, storing, nor transferring of character data.  That will need to be handled by the end user.  

 

 

 

 

To transfer a client, the server must remoteExec STS_fnc_Transfer. Here is an example:

//TIMEOUT = Transfer timeout (time till it gives up on joining the server in seconds)
//AUTOJOIN = Automatically load into servers (mission must have joinUnassigned = false; in description.ext)
["IP","PORT",TIMEOUT,"PASSWORD",AUTOJOIN] remoteExec ["STS_fnc_Transfer",-2];

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CHANGE LOG

v1.0.3
Now packed and signed with pboProject.
Added: Overlay between transfers
Bug: You can NOT transfer to the same server you are connected to.
Bug: Transfering to a server without -autoinit will lock the game up.

v1.0.2
Tweaked: Transfer script broken down into stages
Added: Transfer completed script
Added: Transfer failed script
Fixed: Bug causing players to autoload into all future servers after Transfer is used.
Bug: You can NOT transfer to the same server you are connected to.

v1.0.1
Added: Autojoin Parameter ( Automatically loads the player into the server ) ( Server Must Have joinUnassigned = false; in description.ext )
Added: CfgSTS Config for managing code that needs to run on display startup ( This is safe to use with other mods )

v1.0.0
- Original Publish

 

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This is sooooo awesome! It's the missing piece to enable a persistent virtual world across different islands. Great work KeganH and KZK! :happy:

 

Quote

Bug: Transfering to a server without -autoinit will lock the game up.

 

Isn't this a missing feature or known issue, instead of a bug? Maybe an "Abort game" button on the overlay could fix this issue?

 

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On 8/29/2017 at 0:51 PM, Matthijs said:

This is sooooo awesome! It's the missing piece to enable a persistent virtual world across different islands. Great work KeganH and KZK! :happy:

 

 

Isn't this a missing feature or known issue, instead of a bug? Maybe an "Abort game" button on the overlay could fix this issue?

 

More of a missing feature, I have the event to trigger it in the code, I just need to finish it off. Will do soon.

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Hello , when i join a server using this mod i have 2 problems
1) i can't open my map anymore
2) when i press "!" to open the chat bar, i have the display "Please Wait" in background which pops up (or even when i press ":" and ";" to switch from a channel to another)

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I had intermittent problems with the map as well.  I wasn't using this mod though, it was the KK script it came from.

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On 8/31/2017 at 1:59 PM, xjoker_ said:

Hello , when i join a server using this mod i have 2 problems
1) i can't open my map anymore
2) when i press "!" to open the chat bar, i have the display "Please Wait" in background which pops up (or even when i press ":" and ";" to switch from a channel to another)


This was my mistake, I was trying to hide the chat popups when loading into a server and they do not seem to unload properly, I will need to find a way to manually change them.

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