anfo 118 Posted August 16, 2017 Hi all We use this code in init.sqf to display briefing.sqf and another diary entry. waitUntil {!isNull player}; [] execVM "scripts\briefing.sqf"; [] execVM "scripts\aide_memoir.sqf"; For all intents and purposes the above arrangement works and we get the briefing available to all MP players in map screen. However, the above has also been narrowed down to causing another script to fail to cache AI in MP. In SP, the units will cache ok, but with this code active in MP they won't. To the educated eye I think someone may spot my mistake, but if not then I will approach the author for advice as well. Share this post Link to post Share on other sites
HazJ 1288 Posted August 16, 2017 That code looks fine. I can't help you more without seeing the code in those two .sqf files. Share this post Link to post Share on other sites
anfo 118 Posted August 16, 2017 35 minutes ago, HazJ said: I can't help you more without seeing the code in those two .sqf files. Understandable, however I am going to comment out waitUntil {!isNull player}; As I think that might be the culprit. I'll let you know how I get on. Share this post Link to post Share on other sites