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dr death jm

remake of karrillions RTS3 from ofp

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Linux server:

THE WAR ZONE

ip   67.212.78.133
port 2302

 

Mods:

CBA -- steam link

Cup core (I'll post a link later.  I'm editing forum  from a phone). 

 

allowed Mods:

Enhanced Movement -- steam link (Bad Ben)

DynaSound2 -- steam link (made by LAxemann's )

 

Server side Mods (no need to install).

Halo (me)

Advanced towing (made by duda)

Advanced urban rappelling (made by duda)

(for now)

there's a html read me in mission file, it will explain how to play. 

Ill be away for a few day (after tonight) , So please post any issues,bugs.. 

vtol for all air is one bug I'm still working on.

its in the mhq list but I advise not to use it yet.

credits:

all names above

and

ZK

Psychodad

eRazer

Zenophone

KaRRiLLion

 

I know I'm missing other people that helped out. 

ill post as I remember. 

 

 

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This is great !  If you need any testing done on a dedi server ... just ask mate!

 

I also need to keep poking @zonekiller to update his as well ;)

 

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Jumped onto your server to grab a copy.  Now running on my dedi.  Apart from the menus being the wrong size, everything seems fine for a start.

 

Getting AI to take the commander role then let them go is a little problematic.  I've not seen them buy a LOT of AI/vehicles to help so far.

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54 minutes ago, kremator said:

Jumped onto your server to grab a copy.  Now running on my dedi.  Apart from the menus being the wrong size, everything seems fine for a start.

 

Getting AI to take the commander role then let them go is a little problematic.  I've not seen them buy a LOT of AI/vehicles to help so far.

It takes a min. Its best to let them start as commander. By joining slot 2. When the ai takes over thru command control theres a bug he may spawn the mcu into the hq. It sucks after that.

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Im at work but contact me on steam. Ill be on there after 12 noon. Or so. I can walk you thru whats diffrent from ofp. And i need to know more about menus.

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its awesome seeing ofp'ers coming in .. thanks for liking .. hope to see you on server soon

 

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2 errors left for new update, and I added lots of updated code. you will need cup terrain core for this next update.. 

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ok, rts3 is now ready for play, 

server: WAR ZONE

ip   67.212.78.133
port 2302 

 

once you play , let me know what mod you want on, rhs, ifa3, or cup.. 

ill be doing them all at some point, but ill let you all pick the first.

you can use :

DynaSound 2

Enhanced Movement

mission mods

cba 

CUP Terrains - Core

 

server side mod, (clients don't need there server side)

halo,

advancedrappelling,

advancedurbanrappelling,

advancedtowing

 

 

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new update, added the original autotank, it was first seen in ofp but was lost till killzone posted a code in 2013.

I took this and edited the crap out of it.. I made 2 or 3 deathmatch missions with ifa mod and unsung.

so long and behold some more editing and it now works in rts3.

why the long story?

I heard there are missions out there with autotanks and I think the people involved should of been thanked.

So if you are playing any missions with auto tank (thank the right people).

killzone

zenophone

zonekiller

My self.

eRazer

also updated a lot of optimizing.

added new territory spawns

new vehicles

new weapon menu ( I fixed ASORGS  ) made by lecks <----- see this is like a thank you

 http://forums.bistudio.com/showthread.php?183293-ASOR-Gear-Selector

fixed adding weapon menu to spawned ammo creates

 

 

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Autotank is LOVELY!   Good job mate.

 

Shame that people are using scripts without acknowledging the authors :(

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New update.  

Fixing jip.  

Waiting to test tonight. 

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updated jip, with lots of help from ZoneKiller 

also credits to zenophone .

 

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