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Hi everyone, I am making this post to share with you two missions made by a friend of mine. They are the Chernarus Apocalypse missions from ArmA 2 which have been ported to 3. The Chernarus Apocalypse missions were made by mission creator Celery.

 

Part 1:

http://steamcommunity.com/sharedfiles/filedetails/?id=744860331

 

Part 2:

http://steamcommunity.com/sharedfiles/filedetails/?id=744860331

 

Map: Chernarus
Players: 1-10

Description:
This is a zombie coop mission with specific objectives and one life per character. Equipment and munitions are scarce and the enemy is dangerous and numerous, which promotes tactics, teamwork and good shooting. The zombies are resistant to bullets, and only a headshot is a reliable way to kill them. This part requires you to focus on tactics and fire discipline.

Story:
Most of Chernarus has been overrun by zombies. Shortly after the outbreak began, the world was alerted with an emergency transmission and a quarantine was attempted by the CDF, Russia, NATO and hired professionals. The quarantine failed after 22 hours and all surviving units retreated to protect the capital region except for the Russians who have a long border with Chernarus to the north.

You are one of the few survivors left in South Zagoria, the ground zero of the outbreak, and have been waiting for a passing ship or other form of help on the eastern shore in vain. Just a moment ago, you picked up a plea for help over the radio requesting assistance at the Olsha hill radio tower. You must go northwest and investigate.

Features:
Addon-free but convincing zombies
Several zombie behavior types
Player characters have unique equipment and diaries
Custom healing script with shareable bandages
Zombies may drop bandages and magazines
Pistols are accurate
Selectable friendly fire damage rate
JIP players start close to the group
Character gear, bandages and damage are saved in case a player disconnects
Spectator mode after death
You can continue the game after dying by picking a new unit slot
Pacifist or partial stealth run is very hard but possible
Option to remove stamina
Zombies can sprint

Credits:
ArmA 3 Port: Muttley
Mission and scripts: Celery
Apocalypse series concept: Celery and Zipper5
Voice acting: Rejenorst (www.rejenorst.com)
Music: Thief: Deadly Shadows soundtrack composed by Eric Brosius
Noises and screams: Thief II: The Metal Age and Operation Flashpoint: Cold War Crisis
Fog script: Rockhount (original by Yac)


Requirements:
- ArmA 3
- Community Upgrade Project (Terrains - Core, Terrains - Maps, Terrains - CWA, Units, Vehicles, Weapons)

Changelog
v1.3
Added UK59 and SA-61 as they were in original mission
v1.2
Increased zombie sounds volume
Removed NVG helmet from pilot zombie
v1.1
Changed zombie sprint parameter - now all of them can sprint, only unarmored can sprint or none will sprint. Default option is "only unarmored can sprint"
v1.0
First release to ArmA 3

Edited by contacttroska
Added more information and links to the mission on steam workshop.
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