mrsandbox 36 Posted July 20, 2017 Im using kbtell to make a simple conversation. Now what i want is, that the conversation just stops and exits the script, so it does not complete if a condition is met. Allready tried: terminate _conv1; did not work;-( _conv1 = ["Syndikat_Mines", "Mission1", nil, "DIRECT", nil, nil, 1] spawn BIS_fnc_kbTell; Thanks in Advance...! Share this post Link to post Share on other sites
Larrow 2799 Posted July 20, 2017 BIS_fnc_kbSkip seems to be checked each sentence and checks the value of a variable held on the game logic bis_functions_mainscope( no need to create this it is auto created in every mission ) called your topic + mission, if the return value >= 0 it will exit the conversation loop. Try something like... bis_functions_mainscope setVariable [ "Syndikat_Mines"+"Mission1", 1 ]; On the same machine where you start the conversation from, see what effect it has. Untested just had a quick look through BIS_fnc_kbTell to see what was there. Share this post Link to post Share on other sites
mrsandbox 36 Posted July 20, 2017 This works particular. Sentences is finished then the next sentences in the topic are not played anymore. Im not lazy, so i took a look into the kbtell function before and searched for a terminate command, ( my scripting knowledge is very low) but it looks like their is no way to terminate a running sentence at all, is that right ? Thanks allready! Share this post Link to post Share on other sites