ayjay 117 Posted July 2, 2017 Is there a mod or a method for tuning the killing power of artillery or mortar fire down? I had an example last night where a mortar round landed quite a distance from a squad and took out 8 out of 10 AI troops. Share this post Link to post Share on other sites
Flinty 454 Posted July 8, 2017 Well depending on the distance, it's kinda realistic. Mortar rounds for example aren't just bombs, they are designed for the shrapnel to take full effect on infantry, same with artillery shells (I think) Share this post Link to post Share on other sites
pils 49 Posted July 11, 2017 Heavy artillery fire is actuall too weak. Especially the blast effect of the 230mm MLRS, but also the 155mm. Mortar damage on infantry is realistic, just the damage against structures is a bit too high. The effective radius of an 82mm mortar round is about 35 - 40 meters. Note: - 35 - 40 meters in all directions from the impact - "effective radius" as in radius, where lethal or severe injuries are likely, especially to standing human beings Share this post Link to post Share on other sites
Antilochos 106 Posted July 16, 2017 Personaly I think the power may be a bit higher. Like pils says, the blast effect could be a bit bigger. Share this post Link to post Share on other sites
lavbo0321 5 Posted July 20, 2017 I also wish the visual effects would be more realistic. I liked how they did it in Op FP, Dragon Rising. Very nice looking. Share this post Link to post Share on other sites