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NivZiv

I made a uniform but it's not working..

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It's the folder:

rn145w0.png

 

And The config:

/// Uniform config ///


 
class cfgWeapons
{
    class UniformItem;
    class Uniform_Base;
 
    class U_B_soldier_new: Uniform_Base
    {
        author = "Niv";
        scope = 2;
        displayName = "New Uniform MZ";
        picture = "\A3\characters_f\data\ui\icon_u_b_soldier_new_ca.paa";
        model = "\MZ\MZ.PAA";
        hiddenSelections[] = {"camo"};
        hiddenSelectionsTextures[] = {"\A3\Characters_F_New\BLUFOR\Data\b_soldier_new.paa"};
 
        class ItemInfo: UniformItem
        {
            uniformModel = "-";
            uniformClass = B_soldier_new;
            containerClass = Supply40;
            mass = 40;
        };
    };
};

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UPDATE:

The Folder



oS3BvAm.png

 

 

The Config



class CfgPatches
{
    class MZ_Uniform
    {
        units[]={};
        weapons[]=
        {
            "MZ_Uniform",
        };
        requiredVersion=0.1;
        requiredAddons[]=
        {
            "A3_Data_F",
            "A3_Weapons_F",
            "A3_Characters_F",
            "A3_Characters_F_BLUFOR"
        };
        Author[]=
        {
            "The Crazy Tigers"
        };
    };
};
class cfgWeapons
{
    class Uniform_Base;
    class MZ_Uniform: Uniform_Base
    {
        author="The Crazy Tigers";
        scope=2;
        displayName="Military Police Uniform";
        picture="\IDF_Uniform\data\icon_u_b_combatuniform_cia_ca.paa";
        model="\MZ\Data\MZ.paa";
        class ItemInfo: UniformItem
        {
            uniformModel="-";
            uniformClass="MZ_Rifleman";
            containerClass="Supply40";
            mass=35;
        };
    };

 

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Try this, use your own paths and textures...

 

#define _ARMA_

//Class YOURMOD_Uniforms : config.bin{
class CfgPatches
{
	class YOURMOD_Uniforms
	{
		units[] = {"YOURMOD_Uniform_Base_Wood"};
		weapons[] = {"YOURMOD_Uniform_Wood"};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Characters_F","A3_Data_F","A3_Weapons_F","A3_Characters_F_BLUFOR"};
	};
};
class UniformSlotInfo
{
	slotType = 0;
	linkProxy = "-";
};
class CfgVehicles
{
	class B_Soldier_F;
	class B_Soldier_base_F;
	class YOURMOD_Uniform_Base_Wood: B_Soldier_F
	{
		scope = 1;
		scopeCurator = 0;
		modelsides[] = {3,2,1,0};
		uniformClass = "YOURMOD_Uniform_Wood";
		hiddenSelections[] = {"Camo","insignia"};
		hiddenSelectionsTextures[] = {"\YPURPATH\data\standard_wood\YOURMOD_uniform_wood_co.paa"};
		hiddenSelectionsMaterials[] = {"\YOURMOD_\data\standard_wood\soldier.rvmat"};
		model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\Civil\Data\c_cloth1.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth1_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth2_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth3_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","A3\Characters_F\Civil\Data\c_cloth4_injury.rvmat","a3\characters_f_epb\blufor\data\clothing1_dirty.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\characters_f\civil\data\c_poloshirt.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\Characters_F\Civil\Data\c_poloshirt_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Civil\Data\hunter.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","a3\characters_f_beta\indep\data\ia_soldier_01_clothing.rvmat","A3\Characters_F_Beta\INDEP\Data\ia_soldier_01_clothing_injury.rvmat","A3\Characters_F_Beta\INDEP\Data\ia_soldier_01_clothing_injury.rvmat","a3\characters_f_gamma\guerrilla\data\ig_guerrilla2_1.rvmat","A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla2_1_injury.rvmat","A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla2_1_injury.rvmat","a3\characters_f_gamma\guerrilla\data\ig_guerrilla3_1.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","A3\Characters_F\Civil\Data\hunter_injury.rvmat","a3\characters_f_epb\guerrilla\data\ig_guerrilla4_1.rvmat","A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla4_1_injury.rvmat","A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla4_1_injury.rvmat","a3\characters_f_bootcamp\guerrilla\data\ig_guerrilla_6_1.rvmat","A3\Characters_F_Bootcamp\Guerrilla\Data\ig_guerrilla_6_1_injury.rvmat","A3\Characters_F_Bootcamp\Guerrilla\Data\ig_guerrilla_6_1_injury.rvmat","a3\characters_f_beta\indep\data\officer.rvmat","A3\Characters_F_Beta\INDEP\Data\officer_injury.rvmat","A3\Characters_F_Beta\INDEP\Data\officer_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};
	};
};
class cfgWeapons
{
	//class ItemInfo;
	class Uniform_Base;
	class UniformItem;
	class YOURMOD_Uniform_Wood: Uniform_Base
	{
		author = "$STR_YOURMOD_Author_Name";
		scope = 2;
		displayName = "Combat Uniform (Wood)";
		picture = "\YOURPATH\data\standard_wood\ui\YOURMOD_uniform_wood_icon_ca.paa";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
		hiddenSelections[] = {"camo","insignia"};
		hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_blufor_co.paa"};
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "YOURMOD_Uniform_Base_Wood";
			containerClass = "Supply40";
			mass = 40;
		};
	};
};
//};

 

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