miguel93041 0 Posted June 19, 2017 Hello i´ve been trying to fix this error but i simply can´t. I don´t know why but when i´m spawning a car to the server increases the output and input of bandwith. When deleting this car (or without spawning it) i have out: 4 Kbps, in: 8 Kbps I´ve been fixing errors from my RPT that said about some animation source errors but no succed. The car is about 45000 faces (polys) but that´s not the problem because i´ve checked a car with 110000 faces (polys, not mine) and works perfect. MODEL.CFG https://pastebin.com/7WqwkcwS CONFIG.CPP https://pastebin.com/vFEpAR6K CFGPATCHES class CfgPatches { class Peugeot508 { // List of units defined in this "PBO" units[]= { "Peugeot_01_F" }; weapons[]={}; requiredVersion=0.1; // because we are using references to this addon, our test car should not be loaded if A3_Soft_F is not present requiredAddons[] = {"A3_Soft_F"}; }; }; I think you don´t need the basicDefines file because it´s from the arma 3 samples. And obviously i have binarised this model so that´s not the problem. If you need more information PLEASE tell me and i´ll try to post it. Share this post Link to post Share on other sites
UK_Apollo 475 Posted June 21, 2017 Try temporarily eliminating some items from your config.cpp to see if you can narrow down whether it's related to the config or not: For example, 1) comment out class Reflectors (line 137-177) 2) comment out class EventHandlers (line 179-182) 3) comment out class UserActions (line 194-262) Share this post Link to post Share on other sites