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11 posts in this topic

 

 Are you a lonely guy? Do you get down when your AI dont speak to you for more than 15 minutes? Do you get bummed when #2 didnt tell you how awesome that shot out at 500m was?

 

Q14oYY.gif

 

No more.

 

 

 

                                                                                                      Ego Mod

 

This very W.I.P mod is really just something I made for myself but figured some others might enjoy it too. It started because after making a mission in which a team of delta Force were easily annihilated by African Militia using ingame skill settings (.2 is the lowest) - something was not right. Its (like some other mods) changes skills based on class -primarily to highlight the proficiency and lethality of Spec Ops and Snipers.

 

Out of that grew massive feature creep and it is now what i would call  a 'very poorly coded and optimized immersion mod' with a strong emphasis on Civilians, reactions to extreme violence and destruction and better Urban combat.

 

 

 

More coming soontm....

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Hey froggy, this looks really neat, I especially like the second patrol in Tanoa, has a real chaotic edge about it which is what i'd expect urban combat to be like, a definite enhancement over a regular vanilla encounter.  I'm tuned right into this man, keep it coming. 

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Awesome. Loved your other immersion mods. Will this affect ACE3 AI? I believe that has presets also based on class. or can optionally enable / disable the AI feature? I love the talk function. Sorta like Half Life, GTA and RUG-DSAI mixed in.

 

Hahah... that "You suck" was funny. Nerve racking for military to go through hostile civ areas. 

 

Should have a config option to let users create other dialects.

 

PS: Need a "marines" setting. All USMC are all rifleman first, then other class next. Just FYI.

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 More focus on ambush and civilian -this time player led

 

Thanks fellas -glad some people are into it. Its really a mess right now because of all the lineintersect and cursortarget eachFrame expenses.  Imo its worth it but ill keep working on the optimization. Obviously the banter is over spamming so ill get to that.

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Hee! The more the merrier as far as AI-enhancement mods are concerned.

 

Cheers :sun:

 

Orc

 

 

 

 

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Holy Smokes.....who'd be a hooker in downtown Georgetown! 

 

P.S. I like the banter, don't lose it.

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3 hours ago, Evil Organ said:

Holy Smokes.....who'd be a hooker in downtown Georgetown! 

 

P.S. I like the banter, don't lose it.

 

 not sure if you noticed those chicks hands....just saying :/

 

 Bringin Vice back to Tanoa -anyway I can!

 

@Valken: So you saying that Marines are all at basic riflemen proficiency regardless of class? I can arrange that

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13 hours ago, froggyluv said:

@Valken: So you saying that Marines are all at basic riflemen proficiency regardless of class? I can arrange that

 

Yes that is correct for United States Marine Corps. Every grunt who passes training are rifleman by default. That is one of the requirements regardless if they go on to become medics, engineers, demolition or etc...

 

Note that Scout Snipers are an elite class in the Marines though. Same for Marine Force Recon units. They are pretty much up their with Tier 1 SF (Seals, Delta, DEVGRU, etc...)

 

You can definitely lower the skills of pilots for example. Flyboys would be master of the air, not gunmans. Not sure of ARMY (tank or artillery units) but I doubt they all are at the shooting level of Marines by training as their focus is different. Same for Naval units unless they are SEAL type teams.

 

I would advise that police (Gendemerie is basically military right?), Syndikat and even armed civilians can be notched down in accuracy unless they are SWAT tactical units. That would be roughly how I would base the military side of each faction.

 

Note I have no idea how EU military discipline units would train up.

 

Edit - also, I was just thinking if we use unit mods, would they inherit the proficiency updates such as RHS units or etc..? Not sure how that works and may be complicated.

 

I am using Jarred's replacements to play some default ARMA scenarios so it would be cool if their skills were adjusted properly.

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 Gotcha. Ill adjust all Marines units. Jarred's, RHS, CUP, Iron Front, FoW, Unsung and Massi are already accounted for via Monster Lists. The rest is basically already set up that way ie Syndikat, Gendemerie, Militias, Pilots,Crewman Autoriflemen (for effect), and Medics as well as specialists are already lowest Tier units with pretty bad to awful shooting skill ranges - but they can still get you when caught unprepared and their skill raises upon each kill. Tier 1 type units have a starting aimingAccuracy (the most important value) at around 0.1 with all other values very high as well as they get certain aiming bonuses in CQB etc so they are extremely dangerous especially after 1-2 kills.

 

This was the whole catylst for making this - i remember (maybe thru rosy red tinted glasses) how SpetzNatz was a scary group to run into in OFP -they had a distinct look and seemed far deadlier leading to high tension approaches. Somewhere that got lost, maybe its that all CSAT uniforms look the same to me so Line Cook #2 looks like Recon Pathfinder but they also feel equally and unnaturally dangerous which again kills mission tension. There needs to be low notes to appreciate high notes. As it is it seems BI relies mostly on superior body armour to display battlefield dominance so basically that comes down to whos the biggest baddest, twitchiest bullet sponge on the field -not exactly thrilling..

 

There are also Agent troops that Ive created that have different levels but basically can travel around , latch onto different squads and slowly increase their skills (depending on level of the Agent) -this becomes an urgent and organic target to find as he can eventually build an army of terminators and HQ will try and warn you and help locate him for you (more on this later)

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Sounds really good! The only other faction I can think of really are PMCs. Supposedly all the pro PMCs are ex-military up to a point. In the couple of conflicts, they were reported as taking in ex-convicts due to lack of availability!! This is seriously what was reported hence all those PMC on civilian incidents in the world.

 

So you can setup Ion or any of Jarred's factions (ooh Praying Mantis) to be some top notch killing machines, but not Tier 1 for sure.

 

 

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