42 posts in this topic

tc2pfxxZR1OQNxUtJDuaHg.pngtpsz65tlRDCtJXFjPtyfqg.pngv27xI3ZrSMKHon8Lnnek-w.pngJWvRIjr3QYukTmj1UbPadQ.pngEudw1QEATT_6vvFULEsm6w.pngFUU8GNnhTi2cGWHDSRE2PA.png

 

 

 
 
8fUNFWPBQYWSJom-tcvkTA.png
by
GEORGE FLOROS [GR]

 


Description:

 

Survive - Loot and Clear the Areas. 31 Different Enemy Faction.
Fight VS Zombies or NPCS.Supporting almost EVERY map (ArmA 1/2/3).
Gameplay with a lot of options (MODULAR environment).
 

 


Features:

 

  • Respawn
  • VCOM AI
  • Psycho's aid system
  • JIP compatible
  • Game Mode selection
  • 31 Different Enemy Faction
  • Supporting almost EVERY map (ArmA 1/2/3)
  • Long lasting Gameplay with a lot of options
  • And much more

 


Installation:

 

Place the mission file in the MPmissions folder inside your Arma 3 installation.
Your ArmA3 installation should be in yoursteamfolder/steamapps/common

- Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra
settings see the Install Instructions of VCOMAI folder .

 

 

Usage:


Recommended and/or optional addons and mods to use with Zombie Survival Course:

Heros Survive http://www.armaholic.com/page.php?id=31161
CUP Terrains Complete http://www.armaholic.com/page.php?id=30045
CUP Weapons http://www.armaholic.com/page.php?id=27489
CUP Units http://www.armaholic.com/page.php?id=29301
CUP Vehicles http://www.armaholic.com/page.php?id=29716
RHSUSAF http://www.armaholic.com/page.php?id=27149
RHSAFRF http://www.armaholic.com/page.php?id=27150
RHSGREF http://www.armaholic.com/page.php?id=30998
Operation: TREBUCHET http://www.armaholic.com/page.php?id=28614

 


Notes:

 

It is supporting almost EVERY map ! (ArmA 1/2/3) , just by changing the name on the end of the mission name
like : Zombie_Survival_Course.Stratis
to   : Zombie_Survival_Course.Tanoa

3 Game modes to choose
A. Clear Area , ( Suggested for Zombies )
B. Clear Area + Destroy Communication tower  ( Suggested for NPCS )
C. Capture + Hold Area ( Only for NPCS )

It is possible even to play with Virtual Arsenal available , if you enable it from the Extra Mission options .

The Loot spawn system  from Heros Survive is DISABLED . The Loot Script by BangaBob will be running instead
+ it works on any map .

To Check + test the spawn of the items , there is also an option on the parameters ,
on the Loot Probability , to Enable Debug
Weapon = 0
Magazines = 1
Items +  Heros Survive items = 2
Vests = 3
Backpacks = 4
Heros Survive items = 5

2 extra pics to see the spawn of the items

VLhFKIHjRj24PRNZNSPs1Q.png
88EHMW_vR1KozSqrCbSxNA.png


Select your desired Environment

 

There is included in the selections , also Loot for , Community Upgrade Project  [ CUP ]
to activate it you must have the certain addon [ Weapons + Units + Vehicles] .

For changes , go to the mission parameters .
Your Selections may have effect on the performance , check more the parameters settings.

If you want to enable the Heros Survive (SURVIVAL mode) , enable from the parameters and also
you MUST have enable this addon , in order to play this mode!
If the Survival mode is enabled , you will see on the right side the survival icons  .

Every time you are starting the mission , the starting position will be on random.

If it stops generating objectives , then you should restart the mission.

- Optional VCOMAI userconfig - The mission is using the VCOMAI . To use the extra
settings see the Install Instructions of VCOMAI folder .

 


Credits & Thanks:

 

A3 Wounding System Script by [TcB]-Psycho-
=BTC=_TK_punishment Script by BTC Giallustio
TAW view Distance v1.4 Script by Tonic
AI HALO Jump Script by cobra4v320
Heros Survive Scripts by heros    
Loot system Script by BangaBob
Advanced Rappelling Script by Duda
Advanced Urban Rappelling Script by Duda
Advanced Towing - Script by Duda
NRE Earplugs Script by NemesisRE
VCOM AI Driving Script by Genesis92x
Vcom AI 2.81 Script by Genesis92x
Mag Repack Script by Outlawled
Monsoon Script by aliascartoons
Snow Storm Script  by aliascartoons
Real Weather by code34
Generic Dust Particles Script by Goon
Generic Snowstorm  Particles Script by Goon
Situational Music Script by DemoCore
Addon-Free Stat Save System [BETA] by Stealthstick/Zooloo75
Randomly generated roadside IED's by brians200

Engima's Civilians Script by Engima
Engima's Traffic Script by Engima
findSafePos Script by Joris-Jan van't Land
taskPatrol Script by Joris-Jan van't Land

 

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .

 

 

Changelog:
 

v2.3

Added  Headshot + Killfeed Script v2.0
Optimize Unit Spawn distance , for Roaming Selections
Optimize for Suiside Bombers Spawn
Minor fixes

v2.2
Downgraded A3 Wounding System Script by [TcB]-Psycho- to 15102016 ,because of errors

v2.1
Optimized Unit Spawn for Roaming Selections
Updated A3 Wounding System Script by [TcB]-Psycho- to v24062017
Added Suiside Bombers (civilians)

v2.0
added options for:
Civilians , Vanilla / APEX or CUP
Civilian traffic , Vanilla / APEX or CUP ( vehicles )
Ambient life , Vanilla ( animals )
Roaming ZOMBIES
Roaming NPCS ,Vanilla / APEX / CUP / RHS
Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET
Weapon Jamming
Vehicle Crew Display
Killing Civilias feed
AI chatter
Ambient Radio Chatter
BIS_sandstorm

v1.2
Minor fix (error with Ryanzombies)

v1.1
Fixed some issue with Zombies and Demons classnames
Added compability with , Operation : TREBUCHET

v1.0


required_addons.png
- Zombies and Demons


Forum topic:
- BI forums
- Armaholic forums

 

 

Armaholic

download_pages.png

Zombie Survival Course v2.3

 

 

3 people like this

Share this post


Link to post
Share on other sites

Oooohh looks nice !

1 person likes this

Share this post


Link to post
Share on other sites

Love zombies....never tried Zombies and Demons yet....this seems a good place to start. Good job man!

1 person likes this

Share this post


Link to post
Share on other sites

Very nice!

 

Would you say this could be enjoyable solo or are other human players a definite requirement?

1 person likes this

Share this post


Link to post
Share on other sites

You can play also alone , if you select vs ryanzombies , with the default settings ,  for the amount of the enemies

1 person likes this

Share this post


Link to post
Share on other sites

Announcement !

 

There is a problem (might be bug ) with the Ryanzombies enemy selection, because they spawn as empty (vehicle) .!

so it is stoping the objectives to be completed.

Its ok though to play the mission , with the  whole other enemy selection from the NPCS .

i need time to check further.

Sorry about it!

Share this post


Link to post
Share on other sites

Sorry for the problem !

 

It took me two days cause of my work , but today that i had time i managed to fix it  .
Also i will add extra compability (enemies) with the Operation TREBUCHET , for more variety .

 

So i'm doing the fixes and about to update .

3 people like this

Share this post


Link to post
Share on other sites

Just updated fixed the issue with the Ryanzombies

and also added compability with , Operation : TREBUCHET   .

2 people like this

Share this post


Link to post
Share on other sites

@GEORGE FLOROS GR I loaded up the Stratis version in local MP with Heroes Survive and Zombies and Demons selected in the parameters and I'm finding the missions are continuously completing on their own within a minute or two after mission start, one after another.

 

Its possible I'm not quite understanding how to play this thing though. I'm assuming I'm supposed to just gear up where you spawn and walk or drive to the objective but it's definitely not something I'm sure on.

 

1 person likes this

Share this post


Link to post
Share on other sites

Without even killed a  single unit is giving you the mission that the objective is done?

Also , as the objective is generated and there is a task ,saying New waypoint,then hit 0,0,1 it will give you the number of the enemies.

If there will be no enemies the objective will be completed,

but its not normal to be this.

Do you want to check more and tell me?

 

Share this post


Link to post
Share on other sites

Ok you are right . And i just realised that i made an error on this !

 

I will correct this at once and upload / update on here right now

 

Terrible sorry for this!

1 person likes this

Share this post


Link to post
Share on other sites

Just fixed the issue with the Ryanzombies error ( no spawns , giving objective complete ) and updated with a temporary link here , to  version 1.2

So updating in Armaholic also,  in progress .

 

Sorry everyone for the problem !

1 person likes this

Share this post


Link to post
Share on other sites

Trying this today on my dedi :)

 

1 person likes this

Share this post


Link to post
Share on other sites

Hi George.  Played it for around 30 minutes ... I didn't see ANY zombies but there were enemy soliders patrolling the marked waypoint.  We also need an option to turn off the ingame music - I normally don't listen to it.

1 person likes this

Share this post


Link to post
Share on other sites

Hello @kremator !

 

You just need to check the mission parameters:

 

PPBb1ff_TLuSVlNtr4e-dA.png

 

 

I created this mission:

 

  • to be as modular as possible and put some variety of  selections ,
  • so the mission to be playable from anyone  ,( low spec pc also , zombies by the way have a better performance  - i haven't use the default spawners - )
  • from playing alone to support a large group of players ,
  • to select between 31 different enemies , supporting:Ryanzombies,Apex,CUP,RHS, Operation: TREBUCHET
  • different enviroments settings ,
  • survival mode , supporting:  Heros Survive ,
  • to be playable almost in every map  ( ArmA 1 / 2 / 3 ) ,
  • to change the game mode completely from a survival game to an assault coop mission.

 

Generally an easy nice simple modular playable mission  , with  Modular  emphasized .

 

1 person likes this

Share this post


Link to post
Share on other sites

Ahhh that will be the problem then ... I run the dedi on autoinit, so it would have taken default params.

1 person likes this

Share this post


Link to post
Share on other sites

amazing mate, keep up the good work!

1 person likes this

Share this post


Link to post
Share on other sites

 

@kremator

said:

We also need an option to turn off the ingame music - I normally don't listen to it.

 

The Situtional music script from Democore ,

is enabled by the default settings in the mission parameters ,

but even if it is enabled from the hoster ,

still you can adjust and disable this , with the standard music arma 3 options ,

[ press  esc , configure , audio , music ] .

 

 

 

 

Guys for anything that you may want ,  please ask ,

 

also if you find any problem generally tell me , if is possible to fix this .!

 

Share this post


Link to post
Share on other sites

Thanks George. Back in the past there was an issue with turning music off completely as it disabled beeps or clicks. I'll just turn it off in the params. 

 

I'll like my zombies musicless :) 

1 person likes this

Share this post


Link to post
Share on other sites

Known Issues

( so far ! )

 

  • A3 Wounding System by [TcB]-Psycho-

  • version-15102016

 

In this mission i 'm using the ais injury script and generally it's my favourite revive script from the time i started playing arma , so i 'm using this for a long time ,

BUT ,

there is a buggy behaviour on respawning without a scroll menu.

When it happens , if you click to respawn again ,then it's working again ,back to normal.

I have seen this problem with ais , from the whole time .

 

With the Zombies and demons is not that compatible , almost not at all ! ,

it is working for the NPCS and for whatever else injury .

 

TIP: If you are on bleeding mode and cannot move , then if you press C or if you had equip when you where hit an AT launcher , also if you press 1,2,3 maybe you will be able to stand up and walk .

 

 

1 person likes this

Share this post


Link to post
Share on other sites

On the next update :

 

  • Civilians + vehicles
  • Roaming Enemies  infantry + vehicles
1 person likes this

Share this post


Link to post
Share on other sites
Updated to version 2.0



Changelog:

  • version 2.0


added options for:

Civilians , Vanilla / APEX or CUP
Civilian traffic , Vanilla / APEX or CUP ( vehicles )
Ambient life , Vanilla ( animals )
Roaming ZOMBIES
Roaming NPCS ,Vanilla / APEX / CUP / RHS
Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET
Weapon Jamming
Vehicle Crew Display
Killing Civilias feed
AI chatter
Ambient Radio Chatter
BIS_sandstorm

 

 

  • in progress

 

Share this post


Link to post
Share on other sites

Nice George. Will test this out weekend I get home on Sunday. 

1 person likes this

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now