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axonmagnus

i humbly beg of you BI to officialy support script composition spawning eta ?

is it important enough to be absolute priority ?   

10 members have voted

  1. 1. what class would you like this function to be ?

    • critically important
    • nah it can wait


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a script that will grab compositions we made in eden editor  automatically or we could choose to add them to the mission ? this seems like a function that should have been there in the beginning , is there an eta of this implementation ? 

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This would be a huge help in Zeus since you can plan a much more intricate mission BEFORE you actually take the Zeus slot and start doing your thing.

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I think there are some addons for Zeus/Eden on Steam Workshop solving the problem that OP described.

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You can already make your own compositions in the editor and save them for later use? If thats what you're talking about?

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4 hours ago, Boerstil said:

Like bis_fnc_objectsgrabber / objectsmapper?

I suppose that's meant.

btw.: Does anybody now what exactly the array entries from the return of bis_fnc_objectsgrabber tell you?

Example:

[
    ["B_Slingload_01_Ammo_F",[0,0,0.0663986],0.00159234,1,0,[0.000750017,-2.09939],"container","",true,false]
]

I suppose "[0,0,0.0663986]" is position relative to anchor position, but what do the other values stand for?

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