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Very good effort none the less, many thanks for trying.

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1 hour ago, Rismarck said:

@red_springW.I.P. Sadly sitting animation looking a bit weird, because of the bones. (Hope I will find a way to fix that)

--snip--

 


Your poses are among the best, I'm sure you'll figure it out. :grinning:

Here are some ideas:
https://s-media-cache-ak0.pinimg.com/originals/2f/be/6f/2fbe6f4b56fd58e62f13dcf3ce349737.jpg (that almost crouched stance looks intresting)
https://s-media-cache-ak0.pinimg.com/originals/1b/bc/6b/1bbc6b0182b139a44194fe0deff0974b.jpg 
http://68.media.tumblr.com/tumblr_mc2b7xEfrr1qbjz0go1_1280.jpg (an mg pose could fit really well, maybe for MG42/DP/B.A.R./Bren, something that has to do with weapon resting maybe)
https://1.bp.blogspot.com/-WSddX3Gf5Jk/TtcgBjqzAJI/AAAAAAAAHi0/UJMG5RYLti4/s1600/battle-stalingrad-large-rare-images-005.jpg (mg related too)
https://4.bp.blogspot.com/_oIAhQMTG-dU/S_FJEQ7PDRI/AAAAAAAAE64/X2WSSFZhcaI/s1600/battle-kursk-eastern-russian-front-ww2-second-world-war-pictures-illustrated-photos-images-009.jpg (a tripping pose may look good)
https://historia.adhst.ro/img/articles/2017/03/22/491550_pic_970x641.jpg
https://pbs.twimg.com/media/CRg0a8yU8AAnBGw.jpg
https://i2.wp.com/militaryhistorynow.com/wp-content/uploads/2016/01/Seoul.jpg
https://s-media-cache-ak0.pinimg.com/originals/10/c5/30/10c530897415c51bad9d127c9ea24adc.jpg
http://i.imgur.com/PfAQyZi.jpg
https://www.picclickimg.com/d/l400/pict/262929093464_/WW2-Photo-German-Wehrmacht-troops-with-K98.jpg
http://images2.static-bluray.com/reviews/751_3.jpg
http://i.dailymail.co.uk/i/pix/2013/12/04/article-2517842-19D257CE00000578-729_634x398.jpg
http://jonvilma.com/images/band-of-brothers-wallpapers-carentan-1.png
http://cdn.playbuzz.com/cdn/4a6980fe-c9e0-4e5a-8abd-c481100ed8b6/5d3bdaa7-e692-4924-8fcf-149c81eeb322.jpg

Something not strictly action related:
https://www.archives.gov/files/research/military/ww2/photos/images/ww2-40.jpg
https://s-media-cache-ak0.pinimg.com/736x/c8/f6/7a/c8f67a7d22dc8c7b1d6bd6facc37d179--german-soldier-german-army.jpg (this might be useful for foxholes)
https://s-media-cache-ak0.pinimg.com/236x/57/6c/cc/576cccaaf50339e1bfa87bb173a06927--military-photos-military-history.jpg
http://www.ibiblio.org/hyperwar/USA/USA-C-NewGuinea/img/USA-C-NG-2.jpg (I think that a pose like the guy holding the carbine in one hand might look good)
http://www.combatreform.org/ddayprejump1.jpg
http://www.wio.ru/gal2a/260sad-mig9.jpg
http://i25.servimg.com/u/f25/12/25/00/35/ranger10.jpg
http://images.movieplayer.it/images/2015/06/08/lipton.jpg
http://cdn-static.denofgeek.com/sites/denofgeek/files/styles/main_wide/public/band_of_brothers_4.jpg?itok=hjutrvjA
http://www.armyweb.cz/images/HISTORIE/VETERANI/winters_01.jpg
https://s-media-cache-ak0.pinimg.com/736x/48/e8/13/48e813bd908ac6f5bcf281b730d417df--band-of-brothers-ww-photos.jpg

They are a lot, I know, but I think that among all of these ideas some of them might be viable and would look good in game. Take your time to examine them, maybe you'll pull out something cool out of this list of links! :f:

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I have another suggestion for a wounded pose.

 

Someone being dragged but he has a pistol firing back.

CsO45QjW8AA7ItQ.jpg

 

Basically what we already have but the guy being dragged is holding a pistol firing back. Legs a bit bended to maybe show he is pushing to be dragged easier.

 

 

What about a last stand pose?

a3_report_1.jpg

We had this in Arma 3 alpha but they decided to remove it :(

 

 

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7 minutes ago, lennard said:

Really love your work Rismarck! 

I agree, these are fantastic :happy:

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55 minutes ago, Rismarck said:

Some W.I.P pictures

--cut--

 

Nice work! I like the idea of the wounded soldier dragged away from the fight. And good job on the hugging animation, nice to see that you managed to put it into the game!

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R9Wh2gJ.png

 

Hello folks,
"Reinforcement Pack Alpha" just rolled out! It´s now easy than before to use interacting poses!


If you use the new interacting poses which end with P+number, just place the two (or more((numbers indicate how much parts there are for a pose)) actors on top of each other and turn off simulation. Thats it, you have proper aligned interaction poses now! Special Thanks to @Macser for his rig with more than one actor.

See yourself how easy it will be from now on!

 

GGcMveI.jpg

IL8sOO2.jpg

 

Hope you will have fun with the update.

There won´t be a major update soon (30-50+ poses) soon, sorry. But I planned a mini update (10-15 poses) with focus on tank crew/commander poses, so watch out for WIP.

 

Changelog, pose list and links in the OP have been updated.

Changelog
Version: 1.1.1
- "Reinforcement Pack Alpha" - release (28 poses)
- renamed "marching" to "parade" for future purpose
- P+number indicator
- minor tweaks

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Hello folks,

 

just a quick information for all the screenshots creator. The new Laws of War DLC gave us an easier way to acces the animations viewer. We can now acces the animations viewer through the Eden Editor, as you can see on the screenshot:

-> Tools -> animations viewer

TtRCsfh.jpg

 

Unfortunately still no live animation preview in the Eden Editor, but we can acces the animations viewer with less loading screens and clicks now.

 

We have access to the Splendid Camera though the Eden Editor aswell, but animations won´t load. The animation will only load, when you play the scenario.

I wish everyone a nice weekend and have fun with the Laws of War DLC.

 

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Hello folks,

 

just small WIP update on the mod. I finished about 20 animations for the next update and more will follow!

I´m open for any ideas and suggestion, especially combined animations with 2-4 actors.

 

Zk9gWtg.jpg

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Hi

Rismark

 

can you confirm that  poses    R_other_014P1  and  014P2  do actually work (pair up)

 

I have tried various ways ie disable animations and movement but they still jump apart

thanks 

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13 minutes ago, Madshepherd said:

Hi

Rismark

 

can you confirm that  poses    R_other_014P1  and  014P2  do actually work (pair up)

 

I have tried various ways ie disable animations and movement but they still jump apart

thanks 

You would usually need to add something to ensure they join. Going by Direone's poses where two characters are meant to pair up, something like this is required (when one is named s1 and one is named s2) s2 attachTo [s1,[-0.12,0.54,0]]; s2 setDir 4    or     attachTo [s1,[0.2,-0.65,0]]; s2 setDir -11;

 

However I assume there is a specific one needed for the poses you mentioned.

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15 hours ago, Madshepherd said:

Hi

Rismark

 

can you confirm that  poses    R_other_014P1  and  014P2  do actually work (pair up)

 

I have tried various ways ie disable animations and movement but they still jump apart

thanks 

 

Hi Madsheperd,

 

I can confirm they pair up well.

 

You are right disable animation and movement they will still jump apart.

 

I think you can do like ineptaphid mention it above:

15 hours ago, ineptaphid said:

You would usually need to add something to ensure they join. Going by Direone's poses where two characters are meant to pair up, something like this is required (when one is named s1 and one is named s2) s2 attachTo [s1,[-0.12,0.54,0]]; s2 setDir 4    or     attachTo [s1,[0.2,-0.65,0]]; s2 setDir -11;

 

However I assume there is a specific one needed for the poses you mentioned.

But I have never used my animation like this.

 

All animation ending with P+Number are intended to use like this(see above for pictures) :

On 14.8.2017 at 10:05 PM, Rismarck said:

 

If you use the new interacting poses which end with P+number, just place the two (or more((numbers indicate how much parts there are for a pose)) actors on top of each other and turn off simulation. Thats it, you have proper aligned interaction poses now!

See yourself how easy it will be from now on!

 

 

 

You will find the option in the actor init in EDEN. Just uncheck enable simulation and place the actor on top as good as possible (as seen couple of post above).

yua6oqR.jpg

 

I have some older animation, which intended to work like this aswell but have to manually align by testing in EDEN.

 

Disable the Simulation has some downsides, but it works fine for me and it is simple to use.

The major downsides are that foots won´t align to uneven ground anymore and heads don´t move. But nothing which can´t be solve by camera perspective or placement.

 

Hope that helps.

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Nice method! :D I was shown another handy tip today. If you use the Ares mod, it has a module you can drop that will allow you to move any object with Zeus-even objects placed in the editor before the mission starts. That will make things a lot easier! (Thanks to @RabbitSniper for the tip! )

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1 hour ago, Rismarck said:

Disable the Simulation has some downsides, but it works fine for me and it is simple to use.

The major downsides are that foots won´t align to uneven ground anymore and heads don´t move. But nothing which can´t be solve by camera perspective or placement.

Heads not moving can actually be a good thing, I find. A lot of the time the AI will move their heads around crazily like something out of the Exorcist when you don't want them to.

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Thanks for replies lads 

"simulation" was what i had forgotten 

 

and here is happy couple  :thumbsup:

MNGjon1.gif

 

cheers

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Lots of stuff in here that might make good animations.

Spoiler

89322d9b63133588a77ce9bc825aa072.jpgNewartwork2.jpgD_web.jpgKursk_3_1024x691_640x432.jpg

Battlescene2_1.jpgBs-_3_600dpi_800x535.jpgSpringfield_2_web.jpgLong_Tan_922x1280_1.jpg

1280px-The_Red_Bull_in_the_Winter_Line.jABB009588FDF73346467FB5E03384B1E20AE6DA6

 

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