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prototype1479

Removeallweapons bug

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Ok when player is alone and when i use [_p] join _pg command player joins the group. And then when I use RemoveAllWeapons _p it removes the weapons and then it leaves the group. What is going on here? How do I prevent it from happening?

 

Heres some other details and useless ones:

Player is alone at first

Hes on resistance side

Time is on default

Player is in captive mode that means i used SetCaptive on it

 

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RemoveAllWeapons don't usually mess up with group joining, so it shouldn't be that particular command's problem.  I personally would suggest looking at the scripts that are running WHEN the removeallweapons command take place. Try using a script editor that can search in multiple scripts, and check all circumstances that the "join" command take place.

Hope it helps XD

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