prototype1479 63 Posted June 4, 2017 Ok when player is alone and when i use [_p] join _pg command player joins the group. And then when I use RemoveAllWeapons _p it removes the weapons and then it leaves the group. What is going on here? How do I prevent it from happening? Heres some other details and useless ones: Player is alone at first Hes on resistance side Time is on default Player is in captive mode that means i used SetCaptive on it Share this post Link to post Share on other sites
cpt_smagnet 10 Posted June 15, 2017 RemoveAllWeapons don't usually mess up with group joining, so it shouldn't be that particular command's problem. I personally would suggest looking at the scripts that are running WHEN the removeallweapons command take place. Try using a script editor that can search in multiple scripts, and check all circumstances that the "join" command take place. Hope it helps XD Share this post Link to post Share on other sites