Jump to content

Recommended Posts

I was looking to make my own "mod" using existing units and gear i have ingame from other mods. My goal is to make my own faction on blufor or opfor, like RHS or any other unit mod that has for example "US Army Woodland" and then goes into vehicals infantry etc, but i want them to be permanent, for example every time i load the game up there they are in blufor or opfor or whatever i dont want to just do some scripting to get the gear on them i can already do that some what. If some one could help me getting started that would be great! 

Share this post


Link to post
Share on other sites

This is what I am using in one of my projects. This creates a new BLUFOR faction. And one new group for it.

 

class CfgFactionClasses {
    class BLU_R_F {
        displayName = "NATO (Recon).";
        flag = "\a3\Data_f\Flags\flag_nato_co.paa";
        icon = "\a3\Data_f\cfgFactionClasses_BLU_ca.paa";
        priority = 3;
        side = 1;
        dlc="va";
    };
};

class CfgGroups {
    class WEST {
        class BLU_R_F {
            name = "NATO Recon";

            class Infantry {
                name = "Infantry";
                class BRF_InfRecon {
                    name = "Recon Squad";
                    side = 1;
                    dlc = "va";
                    faction = "BLU_R_F";
					icon = "va\ui\logo.paa";
                    rarityGroup = 0.3;

			class Unit0 {
				side = 1;
				vehicle = "B_recon_TL_F";
				rank = SERGEANT;
				position[] = {0, 0, 0};
			};

			class Unit1 {
				side = 1;
				vehicle = "B_recon_M_F";
				rank = CORPORAL;
				position[] = {5, -5, 0};
			};

			class Unit2 {
				side = 1;
				vehicle = "B_recon_medic_F";
				rank = PRIVATE;
				position[] = {-5, -5, 0};
			};

			class Unit3 {
				side = 1;
				vehicle = "B_recon_LAT_F";
				rank = CORPORAL;
				position[] = {10, -10, 0};
			};

			class Unit4 {
				side = 1;
				vehicle = "B_recon_JTAC_F";
				rank = PRIVATE;
				position[] = {-10, -10, 0};
			};

			class Unit5 {
				side = 1;
				vehicle = "B_recon_exp_F";
				rank = PRIVATE;
				position[] = {15, -15, 0};
			};
                };
            };
        };
    };
};

Give this a try.

Share this post


Link to post
Share on other sites

Or try using the Alive ORBAT module, looks to be the simplest option?

 

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×