Jump to content

Recommended Posts

51 minutes ago, kiory said:

For now, just remove the dickish and condescending text, and change the picture, as much as I love my sexy face.

 

I'll have a patch out when I have time, maybe tonight for CBA.

 

And don't make me fucking regret this.

 

47 minutes ago, Nirrti said:

And restore the original name as well :P

 

Changes you requested have been made, and if you want to save yourself sometime here's the code included in my compat.
 

Spoiler

class CfgPatches
{
        class kkiv_compat_cbaace
    {
        units[]={};
        weapons[]={};
        requiredVersion=1.54;
        requiredAddons[]=
        {
            "Kio_Kkiv_2035",
            "cba_jr"
        };
        version="2.3.1.160220";
        author="anonymous";
        authorUrl="-";
    };
};
class CowsSlot;
class PointerSlot;
class SlotInfo;
class MuzzleSlot;
class asdg_FrontSideRail;
class asdg_OpticRail1913;
class asdg_OpticRail1913_short;
class asdg_UnderSlot;
class cfgWeapons
{
    class Rifle_Base_F;
    class Rifle_Long_Base_F: Rifle_Base_F
    {
        class WeaponSlotsInfo;
    };
    class GM6_base_F: Rifle_Long_Base_F
    {
        class WeaponSlotsInfo;
    };
    class kio_KKiv_2035: GM6_base_F
    {
        ACE_barrelTwist=381;
        ACE_barrelLength=736.59998;
        ACE_RailHeightAboveBore=3.8;
        class WeaponSlotsInfo: WeaponSlotsInfo
        {
            class CowsSlot: asdg_OpticRail1913
            {
                iconPosition[]={0.55000001,0.25};
                iconScale=0.2;
            };
            class PointerSlot: asdg_FrontSideRail
            {
                linkProxy="\A3\data_f\proxies\weapon_slots\SIDE";
                delete compatibleItems;
                iconPicture="\A3\Weapons_F\Data\UI\attachment_side.paa";
                iconPinpoint="Center";
                iconPosition[]={0.51999998,0.33000001};
                iconScale=0.25;
            };
            class UnderBarrelSlot: asdg_UnderSlot
            {
                iconPinpoint="Bottom";
                iconPicture="\a3\weapons_f_mark\Data\UI\attachment_under";
                linkProxy="\A3\Data_F_Mark\Proxies\Weapon_Slots\UNDERBARREL";
                delete compatibleItems;
                iconPosition[]={0.31999999,0.80000001};
                iconScale=0.30000001;
            };
        };
    };
};
class cfgAmmo
{
    class BulletBase;
    class Kkiv_25mm_Ball: BulletBase
    {
        airFriction = -0.0007;
        ACE_caliber=25.0;
        ACE_bulletLength=110.0;
        ACE_bulletMass=163.0;
        ACE_ammoTempMuzzleVelocityShifts[]={-26.549999,-25.469999,-22.85,-20.120001,-16.98,-12.8,-7.6399999,-1.53,5.96,15.17,26.190001};
        ACE_ballisticCoefficients[]={1.34000002};
        ACE_velocityBoundaries[]={};
        ACE_standardAtmosphere="ASM";
        ACE_dragModel=1;
        ACE_muzzleVelocities[]={820};
        ACE_barrelLengths[]={1000.0};
    };
    class B_30mm_APFSDS;
    class Kkiv_25mm_Ball_APFSDS: B_30mm_APFSDS
    {
        airFriction = -0.00052;
        ACE_caliber=25.0;
        ACE_bulletLength=110.0;
        ACE_bulletMass=163.0;
        ACE_ammoTempMuzzleVelocityShifts[]={-26.549999,-25.469999,-22.85,-20.120001,-16.98,-12.8,-7.6399999,-1.53,5.96,15.17,26.190001};
        ACE_ballisticCoefficients[]={1.26000002};
        ACE_velocityBoundaries[]={};
        ACE_standardAtmosphere="ASM";
        ACE_dragModel=1;
        ACE_muzzleVelocities[]={870};
        ACE_barrelLengths[]={1000.0};
    };
};


Which you're free to use however you wish as stated in by the IDGAF v1.0 license on the workshop page of my compat. Going forward I hope we’ve both learned how to better interact with the community at large and other content creators. In the future I look forward to being friends with you and having a good laugh at the absurdity of this whole situation. :f:

  • Like 1

Share this post


Link to post
Share on other sites

What's done is done, improve upon it, don't dwell on it.

  • Like 1

Share this post


Link to post
Share on other sites

Thread cleaned up, i do hope all the associated issues have now been resolved. 

  • Like 3

Share this post


Link to post
Share on other sites

I'm conservative with mod use in the way that I only use mods that blend in seamlessly with BI's own well designed content. This mod has what it takes!

  • Like 2

Share this post


Link to post
Share on other sites

Hey guys, just released a patch for CBA support.

 

Added a workshop and dropbox link in the original post.

 

I'm very busy right now, but I'm hoping to fit in Ace support as well in the next few days, I haven't touched it yet so I'll have to figure out what I'm doing, but if you guys have any idea in what you'd like to see, give me a shout and I'll see what I can do.

  • Like 2

Share this post


Link to post
Share on other sites

Thanks kiory. Be nice to use some of the player created scopes with this beast. 

Share this post


Link to post
Share on other sites
On 3.6.2017 at 6:49 PM, Nirrti said:

...and "materiel" is the correct spelling. :f:

I'll be damned. For all my life I've read it all wrong. I had to double and triple check, feeling like an idiot :D

Share this post


Link to post
Share on other sites

Hello, the .rar not worked for me. He says me, it not opened like an archive. I'm alone with that problem ?

Share this post


Link to post
Share on other sites
3 hours ago, Hitama said:

Hello, the .rar not worked for me. He says me, it not opened like an archive. I'm alone with that problem ?

Try updating whatever you're using to unpack it, whether it be winrar or 7zip etc.

Share this post


Link to post
Share on other sites

Added new links for Ace3 support, I have no idea if they are perfectly accurate and I don't even use ACE, I could barely hit anything, so I'm not sure if this is intentional or not, I don't have time to go into any in depth testing, so if there's any issues let me know and I'll make amendments.

  • Like 2

Share this post


Link to post
Share on other sites
On 6/8/2017 at 9:39 PM, kiory said:

Added new links for Ace3 support, I have no idea if they are perfectly accurate and I don't even use ACE, I could barely hit anything, so I'm not sure if this is intentional or not, I don't have time to go into any in depth testing, so if there's any issues let me know and I'll make amendments.

Well I just saw a video of  someone make a 10.5km kill shot using this with ACE, so i would say it works! :D

 

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×