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lawndartleo

Whiteboard maps

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3Den editor objects

 

Altis whiteboard maps... check

Stratis whiteboard maps... check

Tanoa whiteboad map... nope!

 

Yes, I know how to make one with a "this setObjectTexture", but the point is why not just have one native to the game, itself.

 

 

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BIS seems to miss alot of the little things in the mad dash to expand. I swear we find things weekly, where we are like WTF? Oh, well...

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I thought I read in the forums someplace that you can unlocl a whole ton more of the Whiteboard textures..that include breifing maps etc etc. Someone posted a list on here awhile back..if I find the link I'll post it.

 

 

Diesel

 

I made a copy of the list that was posted awhile ago..didnt find the post but here is what was in it.

 

\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_air_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_autonomous_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_expo_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_ground_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_water_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_blufor_weapons_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_air_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_autonomous_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_expo_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_ground_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_water_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_independent_weapons_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_air_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_autonomous_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_expo_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_ground_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_water_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_faction_opfor_weapons_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd05_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd07_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd06_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd08_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd09_co.paa
\a3\missions_f_gamma\data\img\whiteboards\whiteboard_sp_fd10_co.paa
\a3\missions_f_epa\data\img\whiteboards\mapboard_altis_c_in1_co.paa
\a3\missions_f_epa\data\img\whiteboards\mapboard_stratis_c_in1_co.paa
\a3\missions_f_epa\data\img\whiteboards\whiteboard_a_in_camp_co.paa
\a3\missions_f_epa\data\img\whiteboards\whiteboard_a_in_lz_co.paa
\a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m01_co.paa
\a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m02_co.paa
\a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m03_co.paa
\a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m04_co.paa
\a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_m05_co.paa
\a3\missions_f_epa\data\img\whiteboards\whiteboard_briefing_a_out_co.paa
\a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_hub01_co.paa
\a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m01_co.paa
\a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m02_co.paa
\a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m03_co.paa
\a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m05_co.paa
\a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_m06_co.paa
\a3\missions_f_epa\data\img\papermaps\papermap_briefing_b_out2_co.paa


this setObjectTexture[0,"InsertPAAPathHEre"];


Diesel

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Beers and cheers to the BIS crew for the inclusion of Tanoa AND Malden maps in the latest update.  Thank you!

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