Jump to content
Sign in to follow this  
zafjr

Transparent Face problem

Recommended Posts

Hello. So i wanted to make custom faces. i used m_asian_01_co.paa as the template. So i have these:

 

manny2.paa   (yes it looks horrible oh well)

EBK6xNR.jpg

 

manny2_nohq.paa  (made using Crazybump)

ZoHtfM.jpg

 

For the RVMAT, i just copied the original (m_asian_01.rvmat) and renamed it to manny.rvmat (i dont know how to make the rvmat manually)

 

this is the config entry:

 

        class afp_manny5: AsianHead_A3_01
        {
            author="armaph";
            displayname="Manny5";
            head="AsianHead_A3";
            texture="afpheads\data\manny2.paa";
            material="afpheads\data\manny.rvmat";
            materialWounded1="A3\Characters_F\Heads\Data\m_Asian_03_injury.rvmat";
            materialWounded2="A3\Characters_F\Heads\Data\m_Asian_03_injury.rvmat";
        };

 

 

 

My problem is, ingame it shows up like this:

 

eEUtuCr.jpg

 

Its as if the edit i made only shows up as a transparent overlay on top of the original one. You can barely tell anything changed (especially noticeable in the bangs/forehead).

 

What may be causing this and how do i fix it? 

Share this post


Link to post
Share on other sites

Open the rvmat using Notepad and edit it manually - you'll need to change the nohq entry to use your new version.

Share this post


Link to post
Share on other sites
28 minutes ago, UK_Apollo said:

Open the rvmat using Notepad and edit it manually - you'll need to change the nohq entry to use your new version.

 

Having trouble opening it:

KBDKgbp.png

 

 

Share this post


Link to post
Share on other sites

Ahh, edited the entries where it refered to the m_asian_01_nohq and m_asian_01_co and replaced them with the one i edited. Avoided the NUL ETX SOH parts. Looks like its working now:

 

ELq9VdR.jpg

 

Edited some more to reduce the shiny parts on the face, however its still really really Bright in front of the face for some reason:

 

bw0nmE.jpg

 

 

In the other heads it isnt this shiny/bright. Which setting is that?

Share this post


Link to post
Share on other sites

For the shininess you can lower the specular in the rvmat:

 

Share this post


Link to post
Share on other sites

Thanks lennard. It WAS the rvmat settings. I dont know that program that interface is from :o but i used notepad (after unrap'ing the vanilla rvmat) to edit the ambient, diffuse, and specular values.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×