eggbeast 3673 Posted April 21, 2017 can anyone help to understand what is going on here? I arrived on our server after what looked like a busy night to discover an absolute stack of crater spam. It is created when a heli or plane crashes however it has spawned multiple times and in a long looping maze of craters that goes around and around the hill i'm standing on this is 32 bit 2.68 windows server running unsung delta only Share this post Link to post Share on other sites
eggbeast 3673 Posted April 21, 2017 class CfgVehicles { class Plane; // extern class Plane_Base_F : Plane { class AnimationSources; }; class uns_Plane : Plane_Base_F { class Turrets {}; class eventhandlers; }; class uns_A1J: uns_Plane //csar version in place of CAP { simulation = "airplaneX"; that's our typical inheritance we don't adjust killed EHs on jets at all this has been happening since the 1.68 update on 64 and 32 bit server causes 10 second game freezes every so often, and potentially the server crashes with out of memory error Share this post Link to post Share on other sites
pierremgi 4743 Posted April 21, 2017 Only on Unsung? Share this post Link to post Share on other sites
eggbeast 3673 Posted April 22, 2017 well i think it started when the 1.68 was released it is caused on a busy server (lots of clients) when someone crashes a jet into forest terrain it happens on khe sanh and da krong maps for sure our jets use normal killed EH's they inherit from class plane. now when we switched to 64 bit i can't say i saw the issue until yesterday when we switched back to 32 bit due to persistent crashes due to out of memory error that we have been suffering for 4 weeks straight (since going to new 64 bit server exe) so my feeling is that it is an issue in 32 bit server. i am wondering if anyone else has seen this behaviour in other mods or vanilla game? Share this post Link to post Share on other sites