Sign in to follow this  
Followers 0
road runner

"Patrol Animation" cinematic?

2 posts in this topic

Can any of the Arma Machinima guys help provide a script for the 4 man Patrol animation?

I'd like to try and make a little introduction movie, but haven't got the faintest idea of how this actually works in the set up.

I'm fine setting up static animations, and I know you need triggers to sync it all together, all I'm looking for is how that's done via the init's within the unit's themselves?

Would appreciate any tips, or full start to finish details ... ie, from standing, tactical patroling, then halting and kneeling, so the front, rear, left and right team members.

Thanks guys.

Share this post


Link to post
Share on other sites

The patrol animation set that people are use are most likely from the 'ARMA 2 cutscene animations' pack (I couldn't give you the exact classnames but they are probably in the documentation.)

 

If I remember right the animations themselves are individual for each of the characters and are a single animation which is just designed to be played all at once which can be done with a simple trigger activating all of the animations at the same time. As for the positioning of the units, I've never tried those animations in particular so you'd just have to move the units around to get them just right.

 

For how to use them, name all the units e.g. man1, man2, etc. In a trigger which you can fire on a timer, radio call or just on mission start you put their names and then playmove and then the animation in speech marks, e.g.

man1 playmove "patrol pointman"

This should hopefully work. If I'm wrong and the animations are in separate parts then it will indeed require timings which can be done using triggers with timeouts and then 'switchmove' instead of 'playmove' to get a smooth transition.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  
Followers 0