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Nice work, screenshots look amazing.

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Terrain looks stunning, the selection of screenshots reminds me of the Hirschfelden terrain from The Hunter (Call of the Wild). 

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Wow, that's real close to home. Looks great!

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Thank you all for the support :)

 

9 hours ago, Evil Organ said:

Terrain looks stunning, the selection of screenshots reminds me of the Hirschfelden terrain from The Hunter (Call of the Wild). 

 

Thank you, that is a very generous thing to say hehe :)

 

9 hours ago, Bitesrad said:

Awesome looking terrain, any chance at a satnav peak? 

 

Huh? :) I don't know what that is. Send me an explanation or link please!

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As a North European I can say; this is damn realistic, red wooden houses and everything!

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Oh man this is nice. Another beautiful Scandinavian terrain. Can't wait. It's incredibly natural and detailed.

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The screenshots are looking really good, keep up the good work.

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Very good attention to detail. I especially like the marshes and wet spots, unseen in any other terrain. Looking forward to release.

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15 hours ago, Tjockejocke said:

Huh? :) I don't know what that is. Send me an explanation or link please!

Sorry, derp on my part. Meant to say satmap.

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Terrain is looking very stunning. I haven't seen one like this so far. And great use specular wet puddles. Definitely something to learn from. If I see that correctly, you are using the shapefile roads to draw field furrows. This does look great from afar, but I am wondering how those look from a close up, since there won't be any parallax on them to my knowledge. Or did you manage to work around that limitation?


Keep at it!

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5 hours ago, Bitesrad said:

Sorry, derp on my part. Meant to say satmap.

 

Ah ok! Should have figured.. the whole layout isn't set yet so I will hold off with posting this until it is. :)

 

5 hours ago, mondkalb said:

Terrain is looking very stunning. I haven't seen one like this so far. And great use specular wet puddles. Definitely something to learn from. If I see that correctly, you are using the shapefile roads to draw field furrows. This does look great from afar, but I am wondering how those look from a close up, since there won't be any parallax on them to my knowledge. Or did you manage to work around that limitation?


Keep at it!

 

Thank you! 

Yes and yes :) The fields look fine yet flat in direct lighting and really quite dull in ambient lighting only. Why don't you have one of your friends over there writing a parallax occlusion shader for non terrain surfaces? ;) Or preferably I'd like to see custom shader support and I'd write it myself.

 

Another problem with this (and roads in general) is the second/first "end". The ending does not tile seamlessly with the road. To fix this a second ending would have to be introduced.

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This looks great are all the buildings enter able??

Sent from my E6653 using Tapatalk

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Wow, I mean, Wow, this is brilliant. Looks so much like Sweden its unreal, I am really looking forward to this.

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looks awesome and super skilled. now let me jump into my time machine for 2018.

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I have to say, this is honestly the best looking ArmA 3 map I've seen so far. Can't wait!

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