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stcyberdemon

Ravage: The Escape - Dedicated Server Issues

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Greetings. I'd like to share some interesting issues with you gentlemen. Perhaps you can help me sort this.

 

1) Fresh RPT File: Great Terrible File Thing

2)  Server Config File:

Spoiler

hostname                            = "Sixteenth Thunderstorm Ravage Alpha";
password                             = "OhXDEditedPasswords";
passwordAdmin                          = "NopeNoPasswordsHere";
serverCommandPassword                = "WhatsHappeningGaise";
logFile                                = "server.log";
verifySignatures                       = 1; // Do NOT use verifySignatures=2! It costs too many FPS
BattlEye                            = 1;
requiredBuild                         = 138497; // 1.64 stable
allowedLoadFileExtensions[]         = {:};
allowedPreprocessFileExtensions[]     = {"sqf"};
allowedHTMLLoadExtensions[]         = {"html"};
motdInterval                         = 5;               
maxPlayers                             = 12;        
voteMissionPlayers                     = 200;   
voteThreshold                         = 200;
disableVoN                            = 0;        
vonCodecQuality                     = 30;   
persistent                            = 1;       
kickDuplicate                         = 1;
equalModRequired                     = 0;
kickClientsOnSlowNetwork            = 0;
timeStampFormat                     = "short";
onUserConnected                     = "";
onUserDisconnected                     = "";
doubleIdDetected                     = "";
onUnsignedData                         = "kick (_this select 0)";    
onHackedData                         = "kick (_this select 0)";
onDifferentData                     = "kick (_this select 0)";
motd[]                                 = {"Welcome to XVI Alpha Ravage Server!" };

class Missions
{
    class ARMA3
    {
        template = co-jedi@06_ravage-the-escape-nw.altis;  // Insert Mission Here! (This is not a typo, custom!)

        difficulty = "Regular";
    };
};

3) Basic Config Here:

Spoiler

//
// Exile Mod basic.cfg Settings
//
// This file has been tuned for a box running only one Arma 3 server on a
// 1 GBit/s pipe with 100 slots
//
// See https://community.bistudio.com/wiki/basic.cfg
//

///////////////////////////////////////////////////////////////////////////////
// Default Options
///////////////////////////////////////////////////////////////////////////////
language = "English";
adapter = -1;
3D_Performance = 1.000000;
Resolution_W = 800;
Resolution_H = 600;
Resolution_Bpp = 32;

///////////////////////////////////////////////////////////////////////////////
// Bandwidth Tuning
//
// Be sure to adjust this to your server settings!
// This example is for 1GBit/s pipe
///////////////////////////////////////////////////////////////////////////////
// 100MB * 1024 * 1024 = 104857600
MinBandwidth = 102400;    

// Do NOT set this too high or your Arma server will simulate ego-ddos
// 600MB * 1024 * 1024 = 629145600
MaxBandwidth = 307200;        

///////////////////////////////////////////////////////////////////////////////
// Network Tuning
//
// Usually something we developers set. Only change these if you really know
// what you are doing. Do something wrong here and your sever will burn in hell
// and cause massive desych.
///////////////////////////////////////////////////////////////////////////////
MaxMsgSend = 256;
MaxSizeGuaranteed = 512;        
MaxSizeNonguaranteed = 256;    
MinErrorToSend = 0.004;    
MinErrorToSendNear = 0.03;        
MaxCustomFileSize = 0;       

4) A simple home dedicated box setup. Less than ideal, it's a laptop, but it's well ventilated, and connected via Ethernet. I've run many A2OA & DayZ Mod servers, as well as the new Epoch, and Exile on it.

5) Asus G74SX Laptop - CPU: i7 2670QM @ 2.2Ghz | GPU: 560m | OS: Win 7 Ult x64 | RAM: 12GB | HDD: 500GB (Probably 5400 RPM) |

6) Now to the meat of the problem. I spawn in, everything is as it should be. Move up to the muster zone, there should be backpacks on the ground. They are not there. I host locally on the same machine, I get them. Very strange. But the real kicker is, I have a module in Ravage, the Loot Module, that allows A3 Epoch-like prop looting. For example, you see a wrecked car prop, you can walk up, context menu, and after an animation, loot it. Don't get it on the dedi-box, get it when hosting locally. Very peculiar. I spent 3 hours pouring over RPTs, changing the config and basic, even removing mods from the batch. I remade the mission's edits from scratch. The only common denominator is: Dedi-box has these problems, locally hosted does not.

 

Thanks for any help, gents!

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 if you can run a stable vanilla server then i suggest you take this issue to the scripting and mission design forums as this sounds very much like a coding issue for your mission, more specifically a locality issue such as  "isdedicated"

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Thanks for the advice.

 

I actually checked up on the mission itself, and it turns out Ravage was updated with a hotfix that fixed 1 of the 2 issues. The more important one being that the objects are lootable now. Still no fix in sight for the missing backpacks.

 

It still bothers me that the locally hosted server doesn't have the issue. I'll take a look around and see what I can find.

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