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7 minutes ago, dscha said:

Isn't that A3?

 

Of course it is.

 

@dimon  Very cool man, looking forward to using this for sure.

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Same, i had to check the Water in the background, to be 100% sure.

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/*
	Description:
	Return base + children weapon
	
	Parameter(s):
		0: STRING - basic weapon class
	
	Returns:
	ARRAY
*/
	_array=[];
	_cfgArray = "isclass _x && {getnumber (_x >> 'scope') == 2} && {((configname _x) call bis_fnc_baseWeapon)==(_this call bis_fnc_baseWeapon)}" configclasses (configfile >> "cfgweapons");
	{
		_a pushback ( configName _x );
	} forEach _cfgArray;
	_array

 

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4 hours ago, dimon said:

/*
	Description:
	Return children weapon
	
	Parameter(s):
		0: STRING - basic weapon class
	
	Returns:
	ARRAY
*/
	_array=[];
	_cfgArray = "isclass _x && {getnumber (_x >> 'scope') == 2} && {((configname _x) call bis_fnc_baseWeapon)==(_this call bis_fnc_baseWeapon)}" configclasses (configfile >> "cfgweapons");
	{
		_a pushback ( configName _x );
	} forEach _cfgArray;
	_array

 

 

Just a heads up, but, configClasses only returns classes so there is no need for the isClass check. Additionally, you can just use the apply command instead of using forEach after creating a new array:

("getNumber (_x >> 'scope') == 2 && {(configName _x call bis_fnc_baseWeapon) == (_this call bis_fnc_baseWeapon)}" configClasses (configfile >> "cfgWeapons")) apply {configName _x};


 

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looks great! i love the animated camera.

 

would love to know what the plans are for release too. looks like it's fun to use.

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