joostsidy 685 Posted April 1, 2017 I prefer the old walking and jogging animation with one-hand-on-rifle. If you prefer it too, you can download this signed addon from Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=896073795 4 Share this post Link to post Share on other sites
Rich_R 1087 Posted April 2, 2017 This seems to work perfectly. Last time something like this was around, it broke the game by disabling the reload action. This one doesn't! Nice and thanks! Share this post Link to post Share on other sites
froggyluv 2136 Posted April 2, 2017 Maybe someone here could answer a question thats always nagged me: Why cant multiple walking animations happen at the same time. Meaning, why cant we have both functioning at same time for variety? Share this post Link to post Share on other sites
joostsidy 685 Posted April 2, 2017 On 4/2/2017 at 6:28 PM, Rich_R said: This seems to work perfectly. Last time something like this was around, it broke the game by disabling the reload action. This one doesn't! Nice and thanks! I know! I used that one as well. When I noticed it was broken I was very disappointed and I learned basic modding just to try to fix it. :-) 1 Share this post Link to post Share on other sites
joostsidy 685 Posted April 2, 2017 On 4/2/2017 at 6:47 PM, froggyluv said: Maybe someone here could answer a question thats always nagged me: Why cant multiple walking animations happen at the same time. Meaning, why cant we have both functioning at same time for variety? This is because humans have only two legs and can't display multiple walking anims at the same time ;-P I agree that it would be nice to have both, because both a 'serious' walk and a 'relaxed' walk have a purpose in game. You have to realize though that overwriting an animation like BI has done is much simpler than adding a new one. There would need to be a new class of this type of walk added to the game, the new anim would have to be able to transition to other anims, maybe the ai would need to able to use it, at least be able to handle it. It's more work than you might think at first hand. You can see this for instance in the new walk animation with both hands on rifle: the spine of the soldier looks a bit weird (like he has a stick up his butt). There were probably restrictions that the animator was allowed only to change the top part of the body, but not the lower one, because that would give problems with other anims. Share this post Link to post Share on other sites
EO 11277 Posted April 2, 2017 On 4/2/2017 at 6:47 PM, froggyluv said: Maybe someone here could answer a question thats always nagged me: Why cant multiple walking animations happen at the same time. Meaning, why cant we have both functioning at same time for variety? Yeah man, this would totally make foot patrols look a lot more realistic. Watching patrolling AI all using the same walking animation seems a little absurd when ya think about it. 2 Share this post Link to post Share on other sites
Rich_R 1087 Posted April 2, 2017 I guess BI would need to create three or four different walks and then randomly assign them to squad members. To use a famous rhetoric - what could possibly go wrong? 2 Share this post Link to post Share on other sites
Guest Posted April 4, 2017 Armaholic mirror available: SID CoolWalk v1.0 Share this post Link to post Share on other sites