KokaKolaA3 394 Posted March 27, 2017 Hey, I'm currently working on a small building, so far it's working quite good. The only problem that i have is, that the lights don't work excatly how I want them to work. This is what the memory points looking like: This is what the light itself looks like in o2: Here is the config: aggregateReflectors[] = { {"Light_1", "Light_2", "Light_3", "Light_4", "Light_5", "Light_6"} }; class Reflectors { class Light_1 { color[] = {2500,4000,6000}; ambient[] = {2.5,4,6}; intensity = 1; size = 1; /// size of the light point seen from distance innerAngle = 100; /// angle of full light outerAngle = 165; /// angle of some light coneFadeCoef = 4; /// attenuation of light between the above angles position = "lamp_1_pos"; /// memory point for start of the light and flare direction = "lamp_1_dir"; /// memory point for the light direction hitpoint = "lamp_1_hitpoint"; /// point(s) in hitpoint lod for the light (hitPoints are created by engine) selection = "lamp_1_hide"; /// selection for artificial glow around the bulb, not much used any more useFlare = true; flareSize = 1; flareMaxDistance = 15; class Attenuation { start = 0; constant = 0; linear = 0; quadratic = 0.3; hardLimitStart = 50; hardLimitEnd = 65; }; }; class Light_2: Light_1 { position = "lamp_2_pos"; direction = "lamp_2_dir"; hitpoint = "lamp_2_hitpoint"; selection = "lamp_2_hide"; }; class Light_3: Light_1 { position = "lamp_3_pos"; direction = "lamp_3_dir"; hitpoint = "lamp_3_hitpoint"; selection = "lamp_3_hide"; }; class Light_4: Light_1 { position = "lamp_4_pos"; direction = "lamp_4_dir"; hitpoint = "lamp_4_hitpoint"; selection = "lamp_4_hide"; }; class Light_5: Light_1 { position = "lamp_5_pos"; direction = "lamp_5_dir"; hitpoint = "lamp_5_hitpoint"; selection = "lamp_5_hide"; }; class Light_6: Light_1 { position = "lamp_6_pos"; direction = "lamp_6_dir"; hitpoint = "lamp_6_hitpoint"; selection = "lamp_6_hide"; }; }; As you can see on the images below, there is no flare on the light position, and the lights goes everywhere but not where I want it to. Ingame: Share this post Link to post Share on other sites