sama 67 Posted March 26, 2017 hey all Wondering if anyone has located the "weakspot" (hitpoint) as documented in the latest sitrep. Quote Added: A new Fuel hit point for tracked armored vehicles (so they can lose fuel) Tweaked: Durability of armored vehicles to remove some damage inconsistencies introduced along with the addition of fuel hit points Now, if you shoot a HEMTT fuel tank with a rifle it bleeds fuel.Trying to duplicate this with tracked vehicles but cant . Also this Quote Added: A new "Activate Mine" action I meen, if you place a mine, its activated.I suppose its for if you deactivate a mine you can activate it without picking it up? Is there something sneaky im missing. Share this post Link to post Share on other sites