Jump to content
Sign in to follow this  
sama

Additions with 1.68

Recommended Posts

hey all

Wondering if anyone has located the "weakspot" (hitpoint) as documented in the latest sitrep.

 

Quote

Added: A new Fuel hit point for tracked armored vehicles (so they can lose fuel)

Tweaked: Durability of armored vehicles to remove some damage inconsistencies introduced along with the addition of fuel hit points

 

Now, if you shoot a HEMTT fuel tank with a rifle it bleeds fuel.Trying to duplicate this with tracked vehicles but cant .

 

Also this

Quote

Added: A new "Activate Mine" action

 I meen, if you place a mine, its activated.I suppose its for if you deactivate a mine you can activate it without picking it up? Is there something sneaky im missing.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×