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McYuki

Ravage [COOP1-4] Scenario Bad Intel Blues

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FC69545BAD72D144CBFE949BB005FE6245FC6501

 

Available from Steam workshop http://steamcommunity.com/sharedfiles/filedetails/?id=884232981

 

A compromised mission to eliminate a high priority target descends into a desperate fight for survival.


1 to 4 player RAVAGE scenario. Objective based with side missions both marked and unmarked on map.
Ranges across approximately 25km of Altis terrain encompassing a full 24hr cycle. Time scale is set to 6x and hunger/thirst is set at 2x the norm, you will have to eat and drink to complete your objectives. The final section can be reached before nightfall if you get lucky with transport. However it was designed with a stealth, undercover of darkness approach, use the Ravage rest function if you get there with time to spare.


Should you succumb to the infected, bandits, starve or die of thirst there are incremental respawn points throughout the mission and you return to the game with the loadout you die with. The basic arma revive system is also in place and stamina is disabled.


Do yourself a favour, subscribe to Arma enhanced movement and set it up. Climbing on to the roof of buildings and over walls will help you avoid zombies and negotiating towns with faction Ai hunting you is much more fun when you can get over that wall or climb through a window. 
However, AEM is not a requirement for this scenario.


You will need to get ravage from Here

Cup weapons and RHS weapons will show up on bandits if you have the mods enabled, though once again they are not required.
No other mods are supported with this scenario and they will almost certainly disrupt its effective usage if enabled.

My Thanks to Daz, Kodabar and Jimmakos for help in both creating and testing Bib. Thanks also to the arma community for all the great tutorials out there. 

And of course the biggest thank you to HALEKS for creating RAVAGE.

 

YUKi.

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Tweaked further resulting in a rather large FPS gain throughout.

Also revised side quest rewards to make end game more challenging.

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Intro reworked to enable effective use with dedicated servers. Further difficulty tweaks made to end encounter.

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