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I want to create a task that is not bugged on a dedicated multiplayer server.

 

Is it enough to place a trigger make it blufor present and put isServer && this in the condition bar, then synching that trigger to task modules?

Or do i HAVE to use scripts to create tasks?

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I now bought a dedicated server to test it.

 

Result; Yes, just making the trigger run on the server only seems to make the task run on the server only too. No Bullsh functions/scripting needed.

 

Problem solved.

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