MrCopyright 107 Posted March 17, 2017 Since the 1.68 update, the animateSource command will not work. My script which uses it is now not functioning and even manual attempts to open doors with this command now fail. Is anyone else having the same issue? [cursorObject, "GEOM"] intersect [ASLToAGL (eyePos player), screenToWorld [0.5,0.5]] select 0; // this returns door_5 cursorObject animateSource ["door_5_source", 1]; // has no effect Share this post Link to post Share on other sites
killzone_kid 1326 Posted March 17, 2017 The config was changed, the source names are now different. In short the change was needed because it was limiting future development. You will need to add _sound in most cases, but best is to look in config to be sure cursorObject animateSource ["door_5_sound_source", 1]; 1 Share this post Link to post Share on other sites
MrCopyright 107 Posted March 17, 2017 I gathered something like that must have changed. Thanks for the help. Share this post Link to post Share on other sites