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.kju

Help make WW2 in A3 strong again

11 posts in this topic

With our recent permission to port Invasion 1944 assets, as well as some announced and unannounced projects, we have a big pile of work and tasks ahead of us:hammer:

 

Want to help out? :scratchchin:

 

 

 

Specifically we are are looking for:

 

Config coder

 

  • Lots of data to sort out and reorganize
  • Updating asset configs to A3 standards
  • Definitions to be merged into the existing files
  • Damage/armor, PhysX and other parameters will need tweaking
  • Creating new factions, groups or improve ZEUS/Arsenal configuration

 

 

Model artists

 

  • Blender/3ds Max is fine - ObjectBuilder/BI tool use is NOT necessary
  • Polishing existing models (sort out smaller issues of various kinds)
  • Complete WIP models
  • Optimization of models (Resolution LODs, special LODs, number of textures/sections)
  • Make new vehicle/weapon variants based on available assets

 

 

Texture artists

 

  • Improve existing textures (with SP/PS/etc)
  • Creating Winter/desert reskins
  • Making skins for new faction (non major armies)
  • Redo asset textures if quality is too outdated/low

 

 

Sound designers

 

  • Sort out existing definitions (tweaking volume and distance mainly)
  • Port definitions to the new A3 sound tech
  • Make use of A3 sounds where feasible/suitable
  • Make better use of existing sound assets
  • Contribute/Integrate new sound assets from public libraries/your personal possession (license/ownership must be valid)

 

 

Scripting devs

 

  • Analyze, refactor and optimize existing systems
  • Assist with custom damage and destruction system design and realization
  • Help with ACE3 compatibility
  • Develop new unique features for the WW2 setting

 

 

Mission designers

 

  • Help improve the campaigns and COOP missions from AWAR
  • Develop test and demo missions
  • Create content demonstration scenarios
  • Participate in porting IF and I44 missions to A3
  • Port popular game modes and mission from A3 to WW2

 

 

Backend programmer

 

  • Advanced configuration of Phabricator
  • Integration of Phabricator and git repositories
  • Discord bot setup and adjustment
  • Automated backup
  • Automated Arma testing

 

 

So if you want to contribute and join our very experienced, both relaxed and organized team please send me a PM or contact me in our discord:thumb:

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Hello !

I am the founder of a community based on historical games (Historical Games Community / mainly French at the moment).

We came across your project and we find it very interesting. We wonder if it would be possible to help in the development by being able to install the mod on a server so you give returns.

You can contact me on our Discord : https://discord.gg/rBeafGu

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Hey,

 

I'd love to help out with PR side of things, whether it be communicating with: WW2 Milsim groups, mission creators, server hosts etc. Or the creation, publication or distribution of media of new updates, objects or terrains. I'd be more than happy to help with the steam group, sharing new information or gathering research for new assets or items to add to the mod. I'm a little WW2 buff if I do say so myself. 

 

I'm so happy this is being done and I hope we can revive WW2 Arma!

 

P.S - PM me if you want to talk about anything!

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You have mail :thumb:

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I wouldn't mind contributing with missions or some scripting, though I'll admit I'm not a coding guru.

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@austin_medic

Sure sounds good :) Please contact me in our discord to arrange a voice meeting to discuss further details!

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Anyone working on converting the german I44 Vehicles to ArmA3? If not, i'll do it..

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@DonBlazer if you are serious about it, contact us via discord to join the team

otherwise you are doing illegal work not tolerated in this community

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Ok, yeah i'll think about that, thank you, however i'm only 17 years old. I'm not sure if i can bind my self in to something like that. :)


 

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5 years ago, I had built a small Arma2 terrain call name "Adoville" for my Clan as we were playing I44.

This terrain was built as a  proof of concept  for "bocage" with a larger "Carentan" map in mind.

It can be played in A3 with CUP with some addons added due to Beton structures and buildings usage.

Can this "Adoville" terrain added to the Mod?

I am wondering if extracting unfinished "Carentan" terrain from the dump is worth the try.

 

Note : of course, I can send the Adoville .pbo to the team if needed for evaluation

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