mrsandbox 36 Posted March 7, 2017 Overall the function works great in my little scenario, now i have one problem. As soon as the chopper lands and the first part of the Unitplay Script is done, it is hovering back in the air, instead of waiting there until the condition is over. [x1, CODE FOR LANDING ]spawn BIS_fnc_UnitPlay; waitUntil {! (player in x1)}; [x1, CODE FOR FLYING AWAY] spawn BIS_fnc_UnitPlay; If the code for Landing is played the chopper is hovering back in the air until the player gets out. but it needs to stand on the ground. I tried to disable ALL sections of the pilot AI and the chopper itself. it didnt help. Thanks in advance if you got an idea! Share this post Link to post Share on other sites
beno_83au 1362 Posted March 7, 2017 Have you set it's flyInHeight? You may need to set it to 0 to keep it grounded while it waits. Share this post Link to post Share on other sites
mrsandbox 36 Posted March 7, 2017 Works in a loop...Had allready a solution but this is much better. Thanks for your input=)! 1 Share this post Link to post Share on other sites