Jump to content
Blacksoldier10

AI Waypoints, they stop at every one!

Recommended Posts

Useless if i check "Safe" status, or waypoint altitude, but this AI when i got a helicopter on air that is going to land somewhere in map and i put more than one "move" waypoint i'll put hand on my hairs. The AI slow down and then stop at every waypoint before start full drive to next one....What else i have to do?

Share this post


Link to post
Share on other sites

I am having the same issue. It occurs with AI units and vehicles but is most notable with helicopters as they climb about 1000' trying to stop. Also setting completion radius to values greater than 0 has no effect. I assume that this is just a feature of the engine as the AI recalculate what to do at each waypoint.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×