icecoolwrx2003 10 Posted February 12, 2017 Hello all, Scenario: I have a addon where in the init of its eventhandlers config it creates another object. Problem: When the original addon is placed in the editor the init object is created,but when the original object is deleted or moved int the editor the init object is still there in the original position unless the mission is edited after being played or mission reloaded in editor. So i have been searching/trying to find out if theres eventhandlers or something that will work in the editor that will delete my init object when the orginal object is deleted and/or update its position. Share this post Link to post Share on other sites
R3vo 2652 Posted February 13, 2017 You need to use the 3den commands if you want to create objects inside Eden. Check the wiki for more information. Share this post Link to post Share on other sites