LordJarhead

audio dlc
JSRS SOUNDMOD 5.17.0807

294 posts in this topic

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Description:
JSRS SOUNDMOD is a sound modification for ArmA3 and Apex. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling.

 

Visit the new JSRS-Studios.com website for more informations about my work!

https://www.jsrs-studios.com/


 
Download:
 
JSRS SOUNDMOD - 5.17.0807

JSRS SOUNDMOD - 5.17.0807 RHS Mod Pack Sound Support

JSRS SOUNDMOD - 5.17.0501 Additional Weapon Handling and Reloading Sounds

JSRS SOUNDMOD - ADR97 Weapon Pack Sound Support


Now Steam Workshop.

The Armaholic mirror version:


news_download_a3_3.png
JSRS Soundmod



Installation:
The mod can be subscribed on Steam Workshop and will update automatically!


Once its in there you have multiple options. Either you start up the game, go under settings and into the "expansions" menu and select the mod and restart ArmA3. Or you use the integrated ArmA3 launcher that you can find in the ArmA3 main folder, go under parameters and select JSRS4 APEX under mods. Any other ways to install this mod would be nonsense and these two are the best ways, trust me.
 
Changelogs

JSRS Soundmod - 5.17.0807 Changes:

Additions:

- Added New interior firing sounds for all weapons

Tweaks:

- Tweaked Explosion sound volumes for Mortar and Shell impacts were too low
- Tweaked Weapon firing sound volumes where too low

Fixes:

- Fixed Error message Config: array does not have 2 entries
- Fixed CAS2 weapon sound distances had a wrong numbering

 

JSRS Soundmod RHS - 5.17.0807 Changes:

 

- Fixed Conflicting addon JSRS_SOUNDMOD_AK103_RHS

 

JSRS Soundmod - 5.17.0804 Changes:

 

Additions:

- Added New MG Chain/Belt noises when firing Mashine guns

 

Tweaks:

- Tweaked MX Rifle family sounds
- Tweaked Explosion distance "cracking" sound
- Tweaked Shortend distances for weapon firing sounds
- Tweaked Closure sound effects (Preshot sound)
- Tweaked Quadbike ATV High Off sound samples to be a loop
- Tweaked Quadbike ATV config
- Tweaked Volume of distance tails in 'houses' and 'forest' areas were too loud
- Tweaked Added volume curves to multiple shaders that got cut by range only
- Tweaked Close Soniccracks have no volume curve
- Tweaked Soniccracks within 25 meters spatialized

 

Fixes:

- Fixed Some explosions had a wrong numbering in the cfg
- Fixed Wrong entry in range target for SD Interior sounds
- Fixed Multiple conflicting Addons due to compression

 

JSRS Soundmod RHS - 5.17.0805 Changes:

 

Tweaks:

- Tweaked AK74, AK74U and AK100 Series using different closure effect now
- Tweaked M249, M4 and M240 firing sounds

 

Fixes:

- Fixed Missing AK100 series Burst firing sound
- Fixed Missing AK100 series Silenced firing sound
- Fixed Multiple "Missing ';' at the end of line" RPT's

 


 

Old Changes:

 

JSRS Soundmod - 5.17.0705 Changes:

Tweaks:

- Tweaked Soniccracks were changed drastically
- Tweaked Bullethits got updated with zipp/whizz sounds
- Tweaked Soniccrack Wizz sounds got removed
- Tweaked Arty Mortar incomming sounds
- Tweaked Shell fly over sounds
- Tweaked Bullet sub sonic and super sonic sounds got separated
- Tweaked Distance sounds using mono sounds
- Tweaked Bullethits now have additional zipp/wizz sounds on further distances
- Tweaked Mortar Shell incomming sounds have been improved

 

Additions:

- Added New Soniccrack sounds for close, medium and far distances
- Added New Bullethits and Bullet FlyBy sounds
- Added New sounds for walking on interior surfaces (No High Heels any more!)
- Added New ATV Quadbike engine sound effects

 

Fixes:

- Fixed RPT jsrs_soundmod_p_weaponsounds\shot\ugl\mid2 (3).ogg not found !!!
- Fixed RPT jsrs_soundmod_p_vehiclesounds\tires\grass_ext_all.wss not found !!!
- Fixed Shells caused a long fly over sound after they exploded already

 

JSRS Soundmod - 5.17.0630 Changes:

Tweaks:

- Tweaked Wind noises were too bassy
- Tweaked Framework volume maintenance
- Tweaked New explosion volume tweaks
- Tweaked Close shots are louder, distance shots are quiter now
- Tweaked Reduced vehicle weapons volumes on further distances
- Tweaked Increased Debris sound raduis

 

Additions:

- Added Many new explosion effects
- Added Complete new explosion system
- Added Zipp/Wizz and Close-By bullet effects for close passing bullets
- Added New debris sounds for vehicle explosions

 

Fixes:

- Fixed RPT ".volume': Missing ';' at the end of line" in Framework

 

JSRS Soundmod RHS - 5.17.0630 Changes:

Tweaks:

- Tweaked Changed M21 from 7x62 to 5x56mm framwork sounds
- Tweaked M4 firing sounds

 

JSRS Soundmod - 5.17.0619 Changes:

 

Additions:
- Added New Sounds for reflections based on Caliber and not weapon type

 

Tweaks:
- Tweaked 3DProcessors for small arms have a shorter radius
- Tweaked Wepon sounds had a too present tail noises apart from the tail system
- Tweaked Small SMGs preshot timing was too long
- Tweaked GlobalFilters
- Tweaked Weapon sounds now have a greater dropoff after the shot

 

JSRS Soundmod RHS - 5.17.0619 Changes:

 

Fixes:
- Fixed AK100 series was missing a sample


JSRS Soundmod - 5.17.0613 Changes:

Fixes:

- Fixed Multiple RPT entries frequencyRandomizer': Missing ';' at the end of line
- Fixed RPT entry delay': Missing ';' at the end of line

 

 

JSRS Soundmod - 5.17.0612C Changes:

 

Fixes:

- Fixed Missing .ogg not found for ASP Kir

 

Tweaks:

- Tweaked ASK Kir Sound where to bassy

 

JSRS Soundmod - 5.17.0612B Changes:

 

Fixes:

- Fixed Versioning in Main Menu

 

JSRS Soundmod - 5.17.0612 Changes:

 

Tweaks:

- Tweaked Wind by houses were to noisy and present even in low winds
- Tweaked Wind noises for low wind speeds was too basy
- Tweaked Thrust factor controllers for vehicles got tweaked
- Tweaked RPM factor controllers for vehicles for a smoother transition
- Tweaked Volume and thrsut factors for wheeled APC engine sounds

 

Fixes:

- Fixed On higher altitudes the windy meadow sounds were present
- Fixed Empty space in Bullethits CFG
- Fixed Distance Sounds for warheads stage 2 were missing
- Fixed Missing ';' at the end of line on all explosion frequency randomizer entries

 

Additions:

- Added New Soniccrack sounds just for minigun weapons to prevent clipping
- Added Plattform updates for future plans and RHS support

 

- Added JSRS Soundmod RHS Replacements Sounds below:

  - Added M16A4, M4 family and HK416 family sounds for RHS
  - Added Sounds for AS Val, G36 and Kar98K
  - Added Sounds for PP2000, Nagant Mosin and Xm2010
  - Added Sounds for Mk11 and SR25
  - Added Sounds for PKM, Mk32 and M21A
  - Added Sounds for M70 family and M76
  - Added Sounds for M590, SVD and M14
  - Added Sounds for Glock17, M249 and M240
  - Added CFGs for all weapon replacement sounds

 

JSRS Soundmod - 5.17.0524B Changes:

Fixes:
- Fixed ADR87 Addons was required to run this mod

Tweaks:
- Tweaked MX Rifle sounds were too strong


JSRS Soundmod - 5.17.0524 Changes:

 

Fixes:

- Fixed Missing Entry "JPEX_Mid2_SoundShaders" for SPAR rifles
- Fixed RPT "Missing ';' at the end of line" for all CFG entries
- Fixed Snaps sounds were too present in long distances

 

Additions:

- Added New sound pool of big calibre weapons for distance sounds
- Added New sounds for MX Rifles
- Added Sounds separated for MX, Katiba, MK20 and TRG21 long and carbine rifles, as well as MXM
- Added Old entries and values for Environmental Sounds got added to new CFG to support third party maps

 

Tweaks:- Tweaked Multiple Volume tweaks
- Tweaked Bullethits volume got increased, distance got decreased from 90 to 60 meters
- Tweaked Soniccracks volume got increased by around 20%
- Twealed Soniccracks sound samples got pitched and tweaked
- Tweaked Weapon volume range curves have been edited
- Tweaked Weapon and explosion 3D Processors have been edited to wider range
- Tweaked Close helicopter engine and rotor sound volume got increased by 25% and distance by +100meters
- Tweaked Wheeled vehicles volumes and distances got increased
- Tweaked Tracked vehicles volumes and distances got increased
- Tweaked Weapon volumes got lowered by around 10%
- Tweaked Deleted Mid2 Sound classes for a smoother transition
- Tweaked Volume and range of crickets got decreased
- Tweaked Denoised Forest and Meadow soundshaders
- Tweaked Delay and delayRandomizer factor for Birds in forest and on meadows
- Tweaked 3DProession of footsteps got increased
- Tweaked Distance LowPass Filter for footsteps where too strong
- Tweaked Some Footsteps on Sand and Interior surfaces were too loud and noisy
- Tweaked Moving in tactical mode makes less noise and uses walking sounds
- Tweaked Crickets behave more like animals and become silent when the player is getting too close
- Tweaked Increased radius of 3DProcession for Soniccracks and distance for spatial effects
- Tweaked Sound samples of Soniccracks for more stereo feeling
- Tweaked Tank Turret noises were too loud and the distance was too long
- Tweaked Tank engine sounds were too quiet
- Tweaked Wind noises got improved

 

JSRS Soundmod - 5.17.0517 Changes:

Additions:

- Added New Footstep sounds for various surfaces like dry and tall grass, forest and concrete
- Added New windy noises to bushes and trees

Tweaks:

- Tweaked Mutliple foley volumes for harder and softer surface reflections
- Tweaked Mods Logo/loading hint
- Tweaked Added big calibre bullets to the bullethit sound cfg

 

JSRS Soundmod - 5.17.0504 Changes:

Fixes:

- Fixed Conflicting addon JSRS_SOUNDMOD_Air_Weapons in 'jsrs_soundmod_w_h_air_weapons
- Fixed Error: File: jsrs_soundmod_p_vehicleweaponsounds\dist_shot\cannon\dist_shot1 XXX.ogg not found !!!
- Fixed There was a time between 6 and 10 oclock when the animal where quiet

Additions:

- Added New distant vehicle weapon sounds
- Added A new pool of sounds for far away vehicle weapon sounds
- Added New Hitsounds for bigger bullets like 20 - 40mm Rounds

Tweaks:

- Tweaked Distances of vehicle weapon sounds
- Tweaked Bullethits and hits inside a vehicle sounds got increased


JSRS Soundmod - 5.17.0501 Changes:

Fixes:

- Fixed Buzzard missing main gun sounds
- Fixed Buzzard missing main gun sounds continued on loop
- Fixed Muffled sounds behind objects (see addition occlusionFactor and obstructionFactor)
- Fixed Missing rolling sounds when laying on ground
- Fixed Class gatling_30mm to class gatling_30mm_base
- Fixed Updating Base Class MX SW Rifle - BaseSoundModeType

Additions:

- Added New environmental system with 3DProcessing based on Tanoa now added to Stratis and Altis
- Added Around 250 new sound effects for nearly every possible weather and daytime condition
- Added Around a few hundret animal sound effects for a vast wildlife based on Greek
- Added New occlusionFactor and obstructionFactor to all weapon related sounds
- Added Many new movement sound effects for concrete and forest surfaces
- Added New filters and 3D Processors for mutliple new environmental effects
- Added Around 100 new weapon and firefight soundeffects for greater distances

Tweaks:

- Tweaked occlusionFactor and obstructionFactor for a softer sound blockage of non-visual soundeffects (e.g. Shooter behind a building)
- Tweaked Vehicle weapon distances and volumes
- Tweaked Removed various unattractive soundsets for handheld weapon for a clean-up
- Tweaked Mixed multiple layers into single samples for a smooth transition and less stutter
- Tweaked Added new trigger-like "fake sounds" before the actual weapon shot sounds to further improve the weapons power feeling
- Tweaked Added a lot more punch to the weapons based on general feedback and own impression (due to new HQ setup)
- Tweaked Almost every sound related to movement
- Tweaked Movement Gear and Stereo sounds where too loud and present
- Tweaked Increased volume of distant explosions
- Tweaked Weapon sound distances and volumes
- Tweaked Removed BaseCore SoundSets from weapons
- Tweaked Removed Jet sounds from Mod due to new updating Jet SoundSets

 

JSRS Soundmod - 5.17.0215 Changes:

Tweaks:
- Tweaked Config of both CAS Planes
- Tweaked Sound Volume of Minigun Sounds

Fixes:
- Fixed Missing AH9 Pawnee M134 Minigun Sound
- Fixed Missing Cas1 Plane 30mm Gatling Gun Sound
- Fixed Wrong RequiredAddons List for A-164 Wipeout and To-199 Neophron resulting in a mix of BI and JSRS Sounds

Additions:
- Added First new CAS Gau Sound for a Test. WIP

 

JSRS Soundmod - 5.17.0214 Changes:

Tweaks:
-Tweaked Deleted redundant sounds[] = {"StandardSound"}; value in GM6 Lynx and M320LRR

Fixes:
-Fixed M320R LRR and GM6 Lynx had Semi Auto firemodes because of wrong superclass
 

JSRS Soundmod - 5.17.0213 Changes:
Tweaks:

- Tweaked A new logo has been added
- Tweaked Separated the reloading and handling souds into a new mod that requires JSRS Soundmod
- Tweaked Added all the apex content sounds to the main addons folder for clearance
Additions:
- Added Additional mod for the ADR97 Weapon Official Mod Sound Support

 

JSRS Soundmod - 5.17.0210 Changes:

Tweaks:
- Tweaked Hunter MRAP vehicle config for later integration of 3DProcessors for vehicles

 

JSRS Soundmod - 5.17.0201 Changes:

Fixes:
- Fixed Missing Closure ogg entry for Dagr and Scalpel ATGM Rockets

Tweaks:
- Tweaked Volume for very close soniccracks. Volume is also based on calibre now


JSRS Soundmod - 5.17.0130 Changes:

Tweaks:
 - Tweaked SoundShaderLimits for explosions and soniccracks
 

JSRS Soundmod - 5.17.0123 Changes:

Additions:
 - Added New 3D movement sound effects for firstperson view
 
Tweaks:
 - Tweaked SoundShaderLimits for all sound effects for better performance
 
JSRS Soundmod - 5.17.0122 Changes:

Fixes:
- Fixed Wrong decoded sound files ended up being mono
- Fixed Multi-stream Load failed \cwts (7).ogg not found

 

Additions:
 - Added Many new environemt sounds for new daytime controller
 - Added New Environment states "morning", "noon" and "evening" to houses, meadows and forests
 
Tweaks:
 - Tweaked Environment Config has now new envi sounds based on daytime rather than on/off switch

 

JSRS Soundmod - 5.17.0118 Changes:

Fixes:
- Fixed Wrong superclass MBT3 Kuma
- Fixed Wrong subclassing for Tigris AA
- Fixed Updating Base Class MK20 FullAuto and Single Fire Mode
- Fixed Updating Base Class HMG12.7mm RCWS

Additions:
- Added Mission Editor Fixed files
    - You can load these files on game start and load your missions that require old JSRS versions, safe the mission and its clean of JSRS requirements!
      After that you can unload the Fixed Files on game start and have your mission back on track, no JSRS required!
- Added New sounds for all Anti Air Cannon Weapon systems

Tweaks:
- Tweaked Explosion sound volume for smaller 20mm HE rounds and 40mm HE Grenades
- Tweaked Increased Volume of Kuma MBT Engine sound


JSRS Soundmod - 5.17.0116 Changes:

Fixes:
- Fixed All Editor Savegame Requirements
- Fixed Autocannon loop sound caused CTD after latest x64 update
- Fixed Added requirement for JPEX_GlobalFilters and JPEX_Framwork to vehicle weapons
- Fixed Missing required addons update list for CTAR rifles
- Fixed CMR/DMR07 had no JSRS sounds
- Fixed SMG now have a superclass called Rifle_Short_Base_F
- Fixed Missing AI firemode supports for DMRs and Rifle_Long_Base_F weapons
- Fixed Wrong entry "meadow" for CfgWeapons is not a controller
- Fixed Missing Mk1 EMR weapon sounds when AI uses it
- Fixed Missing firemode for AI on MMGs and MK14
- Fixed Relocated shell interior sound cfg entries into the jsrs framework cpp
- Fixed Missing sound exhaust4.wss for MARID APC
- Fixed Missing tail systems for some vehicle weapons
- Fixed Updating base classes
- Fixed Some parts of the mod were required for saved missions
- Fixed Missing Soniccrack globals/reflector effects

Additions:
- Added New Core Explosion effects
- Added New footstep sounds
- Added More frequency and volume randomizer to all weapon/explosion sounds
- Added New layer "Solid" and "Soft" to footstep/boot sounds
- Added New Silencer shot sounds based on calibre
- Added new helicopter distance sounds for all helicopters
- Added new Mortar sounds - Mk5 Mortar 82mm
- Added Many new reflector sounds
- Added New curves and filters
- Added CDS to the build
- Added New weapon interior shooting sounds for peformance reasons (Watch for separation in the tweaks down below)
- Added New Tails for all vehicle weapons
- Added New Volume curves
- Added New 3D Processors for weapons and tails
- Added Newly created LowPass Filters
- Added New Distance Filter FreqAttenuation for all weapon sounds
- Added New BiPod down and up sound effects
- Added New Frequency Randomizer for all weapon and tail sounds
- Added Shell interior sounds for various APEX weaopns like AKM and AKSU74 ect
- Added Replaced all stances/handling sounds with new/better samples
- Added New gear noises
- Added New closure effects for all weapons, seperated by type and calibre
- Added New set of explosion sounds for 20 - 40mm HE Rounds

Tweaks:
- Tweaked All Vehicle weapon sounds have more "popping" sounds to fit the handhelf weapon effects
- Tweaked 3D Panner and Processors for all Tails/Reflectors
- Twaeked Changed the functions of Soniccrack tails, reflectors and globals
- Tweaked Explosion sound effects got improved with new additional sounds
- Tweaked Mixed new Close2 Sound effects for smoother transition
- Tweaked Footstep sounds lowered while boot sounds got increased
- Tweaked Reduced the number of distance sound samples to a minimum
- Tweaked Reflector sound samples
- Tweaked All land vehicle exhaust sounds
- Tweaked All land vehicle sounds volume and distances
- Tweaked Helicopter sound distances and volumes
- Tweaked Vehicle Weapons volume factors
- Tweaked Distance separations got enhanced
- Tweaked Seperated close range sounds for Interior and Non-Interior to prevent limitation
- Tweaked Cleared all tail sets and used a pool of shaders for mutliple weapons
- Tweaked Lowpass filters and 3D Processers for all weapons and explosions
- Tweaked Cleared weapons cpps from multiple unnecessary repetitions
- Tweaked Volume and ranges of shell interior noises from 5 to 15 meters at 50% volume
- Tweaked Weapon sound volume close range
- Tweaked Movement sound volume gear
- Tweaked Lowered suit fabric sounds volume while moving
- Tweaked Closure volumes to match EQ levels high/low freq
- Tweaked Deleted unused tail_houses entries and function for all weapons for better performance
- Tweaked Added more audible tails for distance firefights outside of houses/forests controllers
- Tweaked Shorter distance seperations for weapons and explosions
- Tweaked Cleaned Config files and deleted trashy entries or not needed classes
- Tweaked Movement sound samples and error fixing
- Tweaked Movement gear volumes and distances, same for stances

 

Old Changelog:

 

 

 


JSRS4 Apex - 1.2:

- Tweaked V44-X Blackfish config
- Tweaked CMR76 sounds
- Added new sounds for MB 4WD
- Tweaked new sounds for KH-3A_Fenghuan
- Tweaked new sounds for MQ12_Falcon
- Tweaked new sounds for V44-X_Blackfish
- Tweaked new sounds for Y32_Xian
- Tweaked new sounds for Prowler
- Tweaked ReadMe file
- Tweaked MQ12 Falcon engine sounds
- Fixed missing SPAR17 Silencer sounds
- Fixed beach surface caused running in water sounds
- Fixed missing ah9_pawnee\int_main.wss (wrong entry)
- Fixed missing forest footsteps
- Added new footstep sounds for muddy surfaces
- Fixed entries leading to an old/missing PBO
- Fixed missing CTAR Hex sounds
- Fixed missing LIM85 Firemode FAST sounds
- Added new sounds for KH-3A_Fenghuan
- Added new sounds for MQ12_Falcon
- Added new sounds for V44-X_Blackfish
- Added new sounds for Y32_Xian
- Added new sounds for Prowler

JSRS4 Apex - 1.0:

- Ported on new framework
- Fixed missing forest (6).wss files
- Fixed .wss entries
- Separated Reloading sounds from main sounds
- Added some sort of binaural closure effects
- Added crack tails to all weapons
- Tweaked Ak family shot sounds
- Fixed CTD when using LIM85
- Fixed updating base classes on UGL
- Fixed error message on main menu 3GL/EGLM
- Tweaked reload sound volume
- Tweaked Environmental SFX noises
- Tweaked new crack reflectors
- Tweaked silenced weapon sound effects
- Added new noise layers
- Tweaked CMR shot sounds
- Tweaked stereo sounds for vehicles
- Fixed distortion for vehicle sounds external
- Added different sounds for different SPAR versions
- Added Apex Content sounds
- Added new sounds for AK-12 7.62mm
- Added new sounds for AK-M 7.62mm
- Added new sounds for AK-SU74 7.62mm
- Added new sounds for CMR-76 6.5mm
- Added new sounds for CTAR-95 5.8mm
- Added new sounds for LIM-85 5.56mm
- Added new sounds for PM9M 9mm
- Added new sounds for Protector 9mm
- Added new sounds for SPAR-16 5.56mm
- Added new sounds for Type-115 ARX
- Fixed missing Tanoa footstep/crawl sounds
- Fixed missing class CTAR GL
- Added different sounds for SPAR, SPAR S and SPAR 17
- Tweaked Tank sounds
- Added new Tank Idle sounds

JSRS3 DragonFyre EDEN Version 1.4 RC:

- Added sounds for RGN Mini Grenade
- Tweaked reloading sound volume/distance
- Tweaked Closure effects for various weapons
- Tweaked Framework reflector sounds
- Added new Tank engine sounds external
- Tweaked explosion/thud sound effects
- Tweaked snap sound distance/volume
- Tweaked SD weapon sound effects
- Added soniccrack snap effects to various ammunition
- Tweaked explosion sound effect muffler
- Added Server Side Files for JSRS public server support
- Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance)
- Tweaked Gatling Cannon 20mm distance
- Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance)
- Tweaked body hit sounds volume lowered
- Tweaked volume and distance for grenade bouncing sounds
- Fixed AP 30mm, 120mm shells caused explosion sounds
- Tweaked snap and crack volume and distances
- Tweaked global snaps louder in forests/on meadows
- Fixed updating base class issues
- Tweaked MX rifle sounds
- Tweaked soldier movement volumes and distances
- Tweaked helicopter gear and hydraulic sound volume
- Fixed wrong Sniper Bolt Action sounds
- Added new Flare launcher sounds
- Tweaked REFLECTOR SOUNDS volumes
- Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode
- Added new OGG file format
- Tweaked mod size due to decoding
- Fixed missing sprint sounds on concrete surfaces
- Fixed .wss sound entries in cfgs
- Fixed missing sound files
- Fixed wrong numbering in environment cfg
- Fixed missing tree wind sounds
- Fixed missing houses wind sounds
- Fixed error message "helicopter landing sounds missing"
- Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...)
- Increased performance and faster transaction of sound files
- Tweaked mod loads faster
- Fixed updating base class MXC_Rifle

    
Update 1.1:
    
- Weapons and explosion volumes for distances
- Louder soundscape overall
- Louder helicopters and jets
- Fix missing reloading sound (what 5.56mm weapon exactly?)
- Fix missing weapon sounds for handheld and vehicle weapons
- Fix missing SD sounds for heavy mg's
- Fix missing building collapse sounds
- Add Flyby Sounds for rockets
- Add falling mortar incoming sound
- Fix missing beach and wave sounds
- Tweak suspension sounds for vehicle Offroad
- Add another soundShader called "first" for weapons
- Tweak "pop'iness" of weapon and distance sounds
- Full RHS support


- Fixed missing sound Twin Cannon 20mm on Buzzard
- Fixed missing sound Cannon 20mm on Blackfoot
- Fixed missing sound Caseless Cannon 30mm Kajman
- Tweak off road rattle and suspension on vehicle OffRoad
- Added FakeFall incomming sounds to shellcore and mortar
- Added interior bullethits for vehicles
- Tweak FlyBy sounds for rockets, missiles and shells
- Tweak sound volume of distance explosions
- Tweak sound volume of distance weapons
- Fixed missing beach and coast wave sounds
- Tweak all air vehicle increased volume and sound distances
- Tweak M134 Gatling sounds
- Fixed missing SD sounds for NAVID HMG
- Fixed low volume building destruction sounds
- Tweak decreased cartridge distanz from 50 to 5 meters
- Tweak explosions of 20mm cannons were to strong/sounded bigger
- Added loop function/sound to gatling weapons
- Added new sound for 20mm cannon
- Added new sound for 30mm caseless cannon
- Tweak increased volume of gatling weapons
- Tweak CAS plane gau loop function
- Added new CAS (gau8) weapon sound
- Fixed Navid HMG background bolt action sound in some samples
- Tweak Increased turbine sound distance of jets
- Added missing CAS missiles 03 and 04 sounds
 

 

 


Support:
 If you'd like to support me, like what I do here or just want to get me drink, feel free to do so :) I thank you very much!!!
Patreon or PayPal

END USER LICENSE AGREEMENT:
DISCLAIMER
You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without LordJarhead's permission and agreement.
This add-on is released under
Creative Commons License
Attribution-NonCommercial-NoDerivs

88x31.png
JSRS SOUNDMOD by Dennis Kahl (LordJarhead) is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Based on a work at https://jsrs-studios.com/.
Permissions beyond the scope of this license may be available at https://jsrs-studios.com/ or info@jsrs-studios.com

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Whaaaa???

 

Is..this..a new JSRS?

 

Do you want me to lock you previous thread LJ?

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6 minutes ago, ineptaphid said:

Whaaaa???

 

Is..this..a new JSRS?

 

Do you want me to lock you previous thread LJ?

 

Yeah you can actually do that. I'll want this thread to be moved to the complete section once this has enough feedback!

 

Thanks,

LJ

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Thanks for your continued effort with this mate, and congrats on the release. (one little error on launch listed below).

1NVXkih.jpg

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Will there be also  a non steam link so I can download easier for my server?

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Not even 10% of what this has to offer, but here is a little look a things for people, cheers again LJ.
 

 

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Yeah, thanks for bringing us an updated version of your sound mod LordJarhead. In my mind this is an absolute essential for optimum enjoyment of ArmA 3.

 

-edit-

 

I'd also like to request a non-steam download link as well. Maybe once the mod is complete.

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So many sound mods, hard to choose which one is better, this one does "sound" amazing

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To me LJ mod is ever the only choice.

 

This has not only the correct sound, volume etc. even has the gaming idea of the "punch" of a weapon.

 

Sadly right now the game has the same weapon sound that a poor youtube video and the weapons has no "feeling".

 

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7 hours ago, jeza said:

Not even 10% of what this has to offer, but here is a little look a things for people, cheers again LJ.
 

 

 

Don't forget you have to activate the Apex content! It's separated in the "Extra" folder and need to be applied manually. Thats why there is no Apex weapon sounds in your video!

 

LJ

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Hi LJ. I have a one word summary of JSRS5: epic.

 

Thank you!

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I subscribed to this, but it's not showing in my steam workshop folder :shrug:

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11 minutes ago, road runner said:

I subscribed to this, but it's not showing in my steam workshop folder :shrug:

Works fine here. Did Steam download 790MB after you subscribed? Does it show up in the launcher?

 

LJ, you should probably mention how to enable the extras in installation instruction. It isn't very obvious when you usually just subscribe to WS and be done with it.

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4 minutes ago, Greenfist said:

Works fine here. Did Steam download 790MB after you subscribed? Does it show up in the launcher?

Yeah it's in my main workshop folder as a number, normally it then creates a little @ blahblahblah link, that then shows up in my ArmA3Sync launcher, I don't use the game launcher at all, but might do so to refresh the stuff.

I manually copied it across to the A3 directory instead! :smileee:

Yeas as soon as I load up the A3 default launcher it adds the shortcut so all is good.

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Hey LJ, i posted it in workshop but want to write it here too:

 

First, it is the best Soundmod ever! Love it since ArmA II... But i found 2 Bugs in this release: Minigun has no sounds, and with supressor you can hear the Weapon echo.

 

And please, add the Apex Sounds into Addon Folder... Why did you pack them in the Extras Folder? Many Mates wont copy and paste some shit, theay just wanna play with all sounds. I played with spar16 1-2 hours and i was thinking they sound really bad... Till i found the Extras Folder

 

Keep on!

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Wow, what a nice surprise!

 

Congrats for the release of this new JSRS version and thank you for your hard work LJ!

 

That will be a pleasure to try this new build, as always :)

 

 

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Congratulations on the release, I appreciate your hard work into this :thumb:

 

Weapons with supressors they have sound echo, it is intentionally? 

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Congratulations on the release LJH it sounds badass!

I did find a bug though all gatling type guns have no sound anymore. 

Also is there a way to prevent RHS AH-64 engines/rotors from being overridden?  Atm it sounds like a lawnmower not an Apache ;)

 

Apart from that fantastic work gonna be an essential mod

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Holy shit.

 

Guys, just put your character in the Tanoan jungle, mid day, with the AK12 silenced. Then go hunt for one or two OpFor squads you've placed in the woods as well.

 

And just...listen.

 

Environment, movements, punchy gunshots and echoes...That's glorious.

 

 

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The Gatling Minigun 30mm on the A-164 Wipeout has no sound both from outside and inside the cockpit. Confirming the miniguns have no sounds.

 

I think this may be just me, but do the gear rustling noises seem a bit too loud?

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LJ an idea for you is to move your APEX sounds to a separate mod and just name it JSRS: APEX Extension so it can just be loaded through workshop and don't have to do it manually. 

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LordJarhead, I belong to a group that does a lot of TvT's. We currently do not allow people to use sound mods of any kind because of fairness. Do you know if JSRS would offer any advantages over a person running vanilla sounds? Thank you for your contributions and cheers mate.

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